QStateMachine: make enterStates/exitStates virtual.
This allows handling of state specific code when entering/exiting states during a micro-step. Change-Id: If2fa8dde9a1e209345950a93dee59414063d863e Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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@ -134,16 +134,16 @@ public:
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virtual void beginMacrostep();
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virtual void endMacrostep(bool didChange);
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virtual void exitInterpreter();
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void exitStates(QEvent *event, const QList<QAbstractState *> &statesToExit_sorted,
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const QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates);
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virtual void exitStates(QEvent *event, const QList<QAbstractState *> &statesToExit_sorted,
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const QHash<QAbstractState*, QVector<QPropertyAssignment> > &assignmentsForEnteredStates);
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QList<QAbstractState*> computeExitSet(const QList<QAbstractTransition*> &enabledTransitions, CalculationCache *cache);
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QSet<QAbstractState*> computeExitSet_Unordered(const QList<QAbstractTransition*> &enabledTransitions, CalculationCache *cache);
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QSet<QAbstractState*> computeExitSet_Unordered(QAbstractTransition *t, CalculationCache *cache);
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void executeTransitionContent(QEvent *event, const QList<QAbstractTransition*> &transitionList);
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void enterStates(QEvent *event, const QList<QAbstractState*> &exitedStates_sorted,
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const QList<QAbstractState*> &statesToEnter_sorted,
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const QSet<QAbstractState*> &statesForDefaultEntry,
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QHash<QAbstractState *, QVector<QPropertyAssignment> > &propertyAssignmentsForState
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virtual void enterStates(QEvent *event, const QList<QAbstractState*> &exitedStates_sorted,
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const QList<QAbstractState*> &statesToEnter_sorted,
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const QSet<QAbstractState*> &statesForDefaultEntry,
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QHash<QAbstractState *, QVector<QPropertyAssignment> > &propertyAssignmentsForState
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#ifndef QT_NO_ANIMATION
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, const QList<QAbstractAnimation*> &selectedAnimations
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#endif
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