Create context with the correct screen in QOpenGLWindow
Targeting a non-primary screen with a QOpenGLWindow requires (at least with GLX) that the context is created with the same screen. Otherwise the context cannot be used with the window (BadMatch due to different X screens) Change-Id: I64f38ad7317d39a164bb69bb1430692319fc49d4 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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@ -206,6 +206,7 @@ public:
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context.reset(new QOpenGLContext);
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context->setShareContext(shareContext);
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context->setFormat(q->requestedFormat());
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context->setScreen(q->screen());
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if (!context->create())
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qWarning("QOpenGLWindow::beginPaint: Failed to create context");
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if (!context->makeCurrent(q))
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