Network (HTTPS): prevent recursion among ->close() methods

We observed a stack-trace in which, while handling an error,
QHttpNetworkConnectionChannel::close()'s call to its socket->close()
triggered (when the socket was a QSslSocket) a flush() which asked its
backend to transmit() which tripped over the original error, which
duly triggered endless recursion.  Transiently clear the socket
member, during its ->close(), to prevent this; do the same in abort(),
to preserve its structural correspondence to close().  Restructure
both so that any recursive call's setting of state is overwritten by
the top-level call's, while this still uses the prior socket state
(not the state after close() or abort() and any recursion) to
determine final state.

Task-number: QTBUG-56476
Change-Id: If69e97f7a77a729bf2338ed14214c65aa95f8b05
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
This commit is contained in:
Edward Welbourne 2016-12-14 15:31:58 +01:00 committed by Timur Pocheptsov
parent 7634225ad2
commit 556b2ee773

View File

@ -44,6 +44,7 @@
#include <qpair.h>
#include <qdebug.h>
#include <QScopedValueRollback>
#ifndef QT_NO_HTTP
@ -196,41 +197,42 @@ void QHttpNetworkConnectionChannel::init()
void QHttpNetworkConnectionChannel::close()
{
if (!socket)
state = QHttpNetworkConnectionChannel::IdleState;
else if (socket->state() == QAbstractSocket::UnconnectedState)
state = QHttpNetworkConnectionChannel::IdleState;
else
state = QHttpNetworkConnectionChannel::ClosingState;
// socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
// there is no socket yet; we may also clear it, below or in abort, to avoid recursion.
const bool idle = !socket || socket->state() == QAbstractSocket::UnconnectedState;
const ChannelState final = idle ? IdleState : ClosingState;
// pendingEncrypt must only be true in between connected and encrypted states
pendingEncrypt = false;
if (socket) {
// socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
// there is no socket yet.
socket->close();
QAbstractSocket *const detached = socket;
QScopedValueRollback<QAbstractSocket *> rollback(socket, nullptr);
state = final; // Needed during close(), which may over-write it.
detached->close(); // Error states can cause recursion back to this method.
}
}
// Set state *after* close(), to override any recursive call's idle setting:
state = final;
}
void QHttpNetworkConnectionChannel::abort()
{
if (!socket)
state = QHttpNetworkConnectionChannel::IdleState;
else if (socket->state() == QAbstractSocket::UnconnectedState)
state = QHttpNetworkConnectionChannel::IdleState;
else
state = QHttpNetworkConnectionChannel::ClosingState;
// socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
// there is no socket yet; we may also clear it, below or in close, to avoid recursion.
const bool idle = !socket || socket->state() == QAbstractSocket::UnconnectedState;
const ChannelState final = idle ? IdleState : ClosingState;
// pendingEncrypt must only be true in between connected and encrypted states
pendingEncrypt = false;
if (socket) {
// socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
// there is no socket yet.
socket->abort();
QAbstractSocket *const detached = socket;
QScopedValueRollback<QAbstractSocket *> rollback(socket, nullptr);
state = final;
detached->abort();
}
// Set state *after* abort(), to override any recursive call's idle setting:
state = final;
}