Extend QOpenGLVertexArrayObjectHelper to support glIsVertexArrays
This is needed for dynamicgl support in QtWebKit. Change-Id: I4d1769394ccdeaf449cac4f002c03ca8013f62f6 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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@ -61,6 +61,7 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
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helper->GenVertexArrays = ::glGenVertexArrays;
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helper->DeleteVertexArrays = ::glDeleteVertexArrays;
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helper->BindVertexArray = ::glBindVertexArray;
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helper->IsVertexArray = ::glIsVertexArray;
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tryARB = false;
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} else
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#endif
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@ -68,6 +69,7 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
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helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
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helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
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helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
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helper->IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glIsVertexArrayOES")));
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tryARB = false;
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}
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} else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object")) &&
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@ -75,6 +77,7 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
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helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysAPPLE")));
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helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysAPPLE")));
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helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayAPPLE")));
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helper->IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glIsVertexArrayAPPLE")));
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tryARB = false;
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}
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@ -82,6 +85,7 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
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helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArrays")));
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helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArrays")));
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helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArray")));
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helper->IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glIsVertexArray")));
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}
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}
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@ -67,13 +67,14 @@ public:
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: GenVertexArrays(Q_NULLPTR)
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, DeleteVertexArrays(Q_NULLPTR)
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, BindVertexArray(Q_NULLPTR)
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, IsVertexArray(Q_NULLPTR)
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{
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qtInitializeVertexArrayObjectHelper(this, context);
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}
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inline bool isValid() const
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{
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return GenVertexArrays && DeleteVertexArrays && BindVertexArray;
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return GenVertexArrays && DeleteVertexArrays && BindVertexArray && IsVertexArray;
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}
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inline void glGenVertexArrays(GLsizei n, GLuint *arrays) const
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@ -91,6 +92,11 @@ public:
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BindVertexArray(array);
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}
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inline GLboolean glIsVertexArray(GLuint array) const
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{
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return IsVertexArray(array);
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}
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private:
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friend void Q_GUI_EXPORT qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper, QOpenGLContext *context);
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@ -98,10 +104,12 @@ private:
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typedef void (QOPENGLF_APIENTRYP qt_GenVertexArrays_t)(GLsizei n, GLuint *arrays);
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typedef void (QOPENGLF_APIENTRYP qt_DeleteVertexArrays_t)(GLsizei n, const GLuint *arrays);
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typedef void (QOPENGLF_APIENTRYP qt_BindVertexArray_t)(GLuint array);
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typedef GLboolean (QOPENGLF_APIENTRYP qt_IsVertexArray_t)(GLuint array);
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qt_GenVertexArrays_t GenVertexArrays;
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qt_DeleteVertexArrays_t DeleteVertexArrays;
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qt_BindVertexArray_t BindVertexArray;
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qt_IsVertexArray_t IsVertexArray;
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};
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QT_END_NAMESPACE
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