Fix hellowindow example

It seems this example never worked as expected.
It has a 'multiple' option which should show extra
windows with rendering taking place in different
thread, however although render is moved to other thread
render() function was never called in that thread.

Fix following things:
 * make rendering in other thread
 * stop requestUpdate if nothing is exposed
 * add timer so animation works at the same speed despite
   of number of windows (renderer B renders two windows)
 * wait for render to finish before triggering requestUdpate
 * remove mutex where not needed

Pick-to: 5.15
Change-Id: I420436bd28d0357534332dd55b088d634d906c14
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Michal Klocek 2020-05-20 11:05:17 +02:00
parent 71d63049f7
commit 5786ac12f0
2 changed files with 30 additions and 59 deletions

View File

@ -54,11 +54,11 @@
#include <QOpenGLFunctions>
#include <QRandomGenerator>
#include <qmath.h>
#include <QElapsedTimer>
Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen)
: m_initialized(false)
, m_format(format)
, m_currentWindow(0)
{
m_context = new QOpenGLContext(this);
if (screen)
@ -89,24 +89,33 @@ HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *scre
create();
updateColor();
connect(renderer.data(), &Renderer::requestUpdate, this, &QWindow::requestUpdate);
}
void HelloWindow::exposeEvent(QExposeEvent *)
{
m_renderer->setAnimating(this, isExposed());
if (isExposed())
m_renderer->render();
render();
}
bool HelloWindow::event(QEvent *ev)
{
if (ev->type() == QEvent::UpdateRequest) {
m_renderer->render();
requestUpdate();
}
if (ev->type() == QEvent::UpdateRequest && isExposed())
render();
return QWindow::event(ev);
}
void HelloWindow::render()
{
static QElapsedTimer timer;
if (!timer.isValid())
timer.start();
qreal a = (qreal)(((timer.elapsed() * 3) % 36000) / 100.0);
auto call = [this, r = m_renderer.data(), a, c = color()]() { r->render(this, a, c); };
QMetaObject::invokeMethod(m_renderer.data(), call);
}
void HelloWindow::mousePressEvent(QMouseEvent *)
{
updateColor();
@ -114,14 +123,11 @@ void HelloWindow::mousePressEvent(QMouseEvent *)
QColor HelloWindow::color() const
{
QMutexLocker locker(&m_colorLock);
return m_color;
}
void HelloWindow::updateColor()
{
QMutexLocker locker(&m_colorLock);
QColor colors[] =
{
QColor(100, 255, 0),
@ -132,41 +138,13 @@ void HelloWindow::updateColor()
m_colorIndex = 1 - m_colorIndex;
}
void Renderer::setAnimating(HelloWindow *window, bool animating)
void Renderer::render(HelloWindow *surface, qreal angle, const QColor &color)
{
QMutexLocker locker(&m_windowLock);
if (m_windows.contains(window) == animating)
return;
if (animating) {
m_windows << window;
if (m_windows.size() == 1)
window->requestUpdate();
} else {
m_currentWindow = 0;
m_windows.removeOne(window);
}
}
void Renderer::render()
{
QMutexLocker locker(&m_windowLock);
if (m_windows.isEmpty())
return;
HelloWindow *surface = m_windows.at(m_currentWindow);
QColor color = surface->color();
m_currentWindow = (m_currentWindow + 1) % m_windows.size();
if (!m_context->makeCurrent(surface))
return;
QSize viewSize = surface->size();
locker.unlock();
if (!m_initialized) {
initialize();
m_initialized = true;
@ -192,9 +170,9 @@ void Renderer::render()
m_program->setAttributeBuffer(normalAttr, GL_FLOAT, verticesSize, 3);
QMatrix4x4 modelview;
modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
modelview.rotate(angle, 0.0f, 1.0f, 0.0f);
modelview.rotate(angle, 1.0f, 0.0f, 0.0f);
modelview.rotate(angle, 0.0f, 0.0f, 1.0f);
modelview.translate(0.0f, -0.2f, 0.0f);
m_program->setUniformValue(matrixUniform, modelview);
@ -204,7 +182,7 @@ void Renderer::render()
m_context->swapBuffers(surface);
m_fAngle += 1.0f;
emit requestUpdate();
}
Q_GLOBAL_STATIC(QMutex, initMutex)
@ -250,7 +228,6 @@ void Renderer::initialize()
matrixUniform = m_program->uniformLocation("matrix");
colorUniform = m_program->uniformLocation("sourceColor");
m_fAngle = 0;
createGeometry();
m_vbo.create();

View File

@ -52,7 +52,7 @@
#include <QColor>
#include <QMutex>
#include <QtOpenGL/QOpenGLShaderProgram>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QSharedPointer>
#include <QTimer>
@ -64,14 +64,16 @@ class Renderer : public QObject
Q_OBJECT
public:
explicit Renderer(const QSurfaceFormat &format, Renderer *share = 0, QScreen *screen = 0);
explicit Renderer(const QSurfaceFormat &format, Renderer *share = nullptr,
QScreen *screen = nullptr);
QSurfaceFormat format() const { return m_format; }
void setAnimating(HelloWindow *window, bool animating);
public slots:
void render();
void render(HelloWindow *surface, qreal angle, const QColor &color);
signals:
void requestUpdate();
private:
void initialize();
@ -81,8 +83,6 @@ private:
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
qreal m_fAngle;
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
int vertexAttr;
@ -95,19 +95,13 @@ private:
QOpenGLContext *m_context;
QOpenGLShaderProgram *m_program;
QOpenGLBuffer m_vbo;
QList<HelloWindow *> m_windows;
int m_currentWindow;
QMutex m_windowLock;
QColor m_backgroundColor;
};
class HelloWindow : public QWindow
{
public:
explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = 0);
explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = nullptr);
QColor color() const;
void updateColor();
@ -116,10 +110,10 @@ protected:
bool event(QEvent *ev) override;
void exposeEvent(QExposeEvent *event) override;
void mousePressEvent(QMouseEvent *) override;
void render();
private:
int m_colorIndex;
QColor m_color;
const QSharedPointer<Renderer> m_renderer;
mutable QMutex m_colorLock;
};