QtGui: Fix some qdoc-warnings.
qtbase/src/gui/math3d/qquaternion.cpp:466: warning: Undocumented parameter 'eulerAngles' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.y()' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.x()' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:466: warning: No such parameter 'eulerAngles.z()' in QQuaternion::fromEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'pitch' in QQuaternion::toEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'roll' in QQuaternion::toEulerAngles() qtbase/src/gui/math3d/qquaternion.cpp:455: warning: No such parameter 'yaw' in QQuaternion::toEulerAngles() qtbase/src/gui/opengl/qopenglshaderprogram.cpp:2757: warning: No such parameter 'value' in QOpenGLShaderProgram::setUniformValueArray() Change-Id: Ib825ecb0db798380d97414ca3c3eba8bee3ab6ea Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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@ -457,7 +457,7 @@ QQuaternion QQuaternion::fromAxisAndAngle
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\since 5.5
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\overload
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Calculates \a roll, \a pitch, and \a yaw Euler angles (in degrees)
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Calculates roll, pitch, and yaw Euler angles (in degrees)
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that corresponds to this quaternion.
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\sa fromEulerAngles()
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@ -468,9 +468,9 @@ QQuaternion QQuaternion::fromAxisAndAngle
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\since 5.5
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\overload
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Creates a quaternion that corresponds to a rotation of
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\a eulerAngles.z() degrees around the z axis, \a eulerAngles.x() degrees around the x axis,
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and \a eulerAngles.y() degrees around the y axis (in that order).
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Creates a quaternion that corresponds to a rotation of \a eulerAngles:
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eulerAngles.z() degrees around the z axis, eulerAngles.x() degrees around the x axis,
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and eulerAngles.y() degrees around the y axis (in that order).
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\sa toEulerAngles()
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*/
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@ -420,7 +420,7 @@ QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &proj
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component of the vector components takes place. To prevent dividing by 0 if
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w equals to 0, it is set to 1.
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\note y coordinates in \a point should use OpenGL orientation. OpenGL
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\note y coordinates in \a viewport should use OpenGL orientation. OpenGL
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expects the bottom to be 0 whereas for Qt top is 0.
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\sa project()
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@ -2760,7 +2760,7 @@ void QOpenGLShaderProgram::setUniformValueArray
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should be used when setting an array of sampler values.
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\note This function is not aware of unsigned int support in modern OpenGL
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versions and therefore treats \a value as a GLint and calls glUniform1iv.
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versions and therefore treats \a values as a GLint and calls glUniform1iv.
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\sa setAttributeValue()
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*/
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