Examples/OpenGLWindow: do not use hardcoded indices
Don't use the hardcoded indices 0 and 1 but the ones returned from QOpenGLShaderProgram::attributeLocation(). Also change them from GLuint to GLint. Fixes: QTBUG-43566 Change-Id: I582bcf899f20d90f4ec1cd61326a177aabb69992 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -67,9 +67,9 @@ public:
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void render() override;
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private:
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GLuint m_posAttr = 0;
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GLuint m_colAttr = 0;
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GLuint m_matrixUniform = 0;
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GLint m_posAttr = 0;
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GLint m_colAttr = 0;
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GLint m_matrixUniform = 0;
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QOpenGLShaderProgram *m_program = nullptr;
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int m_frame = 0;
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@ -122,8 +122,11 @@ void TriangleWindow::initialize()
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
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m_program->link();
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m_posAttr = m_program->attributeLocation("posAttr");
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Q_ASSERT(m_posAttr != -1);
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m_colAttr = m_program->attributeLocation("colAttr");
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Q_ASSERT(m_colAttr != -1);
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m_matrixUniform = m_program->uniformLocation("matrix");
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Q_ASSERT(m_matrixUniform != -1);
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}
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//! [4]
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@ -144,13 +147,13 @@ void TriangleWindow::render()
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m_program->setUniformValue(m_matrixUniform, matrix);
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GLfloat vertices[] = {
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0.0f, 0.707f,
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static const GLfloat vertices[] = {
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0.0f, 0.707f,
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-0.5f, -0.5f,
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0.5f, -0.5f
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0.5f, -0.5f
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};
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GLfloat colors[] = {
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static const GLfloat colors[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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@ -159,13 +162,13 @@ void TriangleWindow::render()
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glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(m_posAttr);
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glEnableVertexAttribArray(m_colAttr);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(m_colAttr);
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glDisableVertexAttribArray(m_posAttr);
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m_program->release();
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