Add flag in testlib to disable committing the simulated touch
Some declarative tests (e.g. 24319) need more fine-grained control over processing the simulated touch events. Change-Id: Ib163cfd29254016ea16e8d739ad97369b6ccdc90 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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@ -71,7 +71,8 @@ namespace QTest
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public:
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~QTouchEventSequence()
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{
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commit();
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if (commitWhenDestroyed)
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commit();
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}
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QTouchEventSequence& press(int touchId, const QPoint &pt, QWindow *window = 0)
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{
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@ -125,7 +126,7 @@ namespace QTest
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}
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#endif
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void commit()
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void commit(bool processEvents = true)
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{
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if (!points.isEmpty()) {
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if (targetWindow)
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@ -139,7 +140,8 @@ namespace QTest
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}
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#endif
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}
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QCoreApplication::processEvents();
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if (processEvents)
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QCoreApplication::processEvents();
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previousPoints = points;
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points.clear();
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}
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@ -170,17 +172,17 @@ namespace QTest
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private:
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#ifdef QT_WIDGETS_LIB
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QTouchEventSequence(QWidget *widget, QTouchDevice *aDevice)
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: targetWidget(widget), targetWindow(0), device(aDevice)
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QTouchEventSequence(QWidget *widget, QTouchDevice *aDevice, bool autoCommit)
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: targetWidget(widget), targetWindow(0), device(aDevice), commitWhenDestroyed(autoCommit)
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{
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}
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#endif
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QTouchEventSequence(QWindow *window, QTouchDevice *aDevice)
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QTouchEventSequence(QWindow *window, QTouchDevice *aDevice, bool autoCommit)
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:
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#ifdef QT_WIDGETS_LIB
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targetWidget(0),
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#endif
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targetWindow(window), device(aDevice)
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targetWindow(window), device(aDevice), commitWhenDestroyed(autoCommit)
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{
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}
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@ -224,25 +226,28 @@ namespace QTest
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#endif
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QWindow *targetWindow;
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QTouchDevice *device;
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bool commitWhenDestroyed;
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#ifdef QT_WIDGETS_LIB
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friend QTouchEventSequence touchEvent(QWidget *, QTouchDevice*);
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friend QTouchEventSequence touchEvent(QWidget *, QTouchDevice*, bool);
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#endif
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friend QTouchEventSequence touchEvent(QWindow *, QTouchDevice*);
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friend QTouchEventSequence touchEvent(QWindow *, QTouchDevice*, bool);
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};
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#ifdef QT_WIDGETS_LIB
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inline
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QTouchEventSequence touchEvent(QWidget *widget,
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QTouchDevice *device)
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QTouchDevice *device,
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bool autoCommit = true)
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{
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return QTouchEventSequence(widget, device);
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return QTouchEventSequence(widget, device, autoCommit);
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}
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#endif
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inline
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QTouchEventSequence touchEvent(QWindow *window,
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QTouchDevice *device)
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QTouchDevice *device,
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bool autoCommit = true)
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{
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return QTouchEventSequence(window, device);
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return QTouchEventSequence(window, device, autoCommit);
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}
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}
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