Fixed crash in tst_qglthreads.

QGLTextureCache has a read write locker to protect texture lookups.
However, even calling QCache::object() might modify the cache, causing
race conditions, since it modifies the priority order of the objects in
the cache. Therefore, we need to protect it with a QWriteLocker instead
of a QReadLocker.

Task-number: QTBUG-22560
Change-Id: I46fffc624ace27e25fb100f865e1df0a19b9093d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
This commit is contained in:
Samuel Rødal 2012-11-26 16:39:40 +01:00 committed by The Qt Project
parent 8534bb3dd6
commit 6633dbbac4

View File

@ -504,7 +504,7 @@ int QGLTextureCache::maxCost()
QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key)
{
QReadLocker locker(&m_lock);
QWriteLocker locker(&m_lock);
const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
return m_cache.object(cacheKey);
}