Make QPoint have the same layout on all platforms
Change-Id: I8330295761a4440afd81c121039237fb651d9a9c Reviewed-on: http://codereview.qt.nokia.com/487 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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@ -92,14 +92,8 @@ public:
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private:
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friend class QTransform;
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// ### Qt 5; remove the ifdef and just have the same order on all platforms.
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#if defined(Q_OS_MAC)
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int yp;
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int xp;
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#else
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int xp;
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int yp;
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#endif
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};
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Q_DECLARE_TYPEINFO(QPoint, Q_MOVABLE_TYPE);
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@ -2006,15 +2006,8 @@ void QRasterPaintEngine::drawPolygon(const QPoint *points, int pointCount, Polyg
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if (s->penData.blend) {
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int count = pointCount * 2;
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QVarLengthArray<qreal> fpoints(count);
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#ifdef Q_WS_MAC
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for (int i=0; i<count; i+=2) {
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fpoints[i] = ((int *) points)[i+1];
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fpoints[i+1] = ((int *) points)[i];
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}
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#else
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for (int i=0; i<count; ++i)
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fpoints[i] = ((int *) points)[i];
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#endif
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QVectorPath vp((qreal *) fpoints.data(), pointCount, 0, QVectorPath::polygonFlags(mode));
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if (s->flags.fast_pen) {
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@ -789,15 +789,8 @@ void QPaintEngineEx::drawLines(const QLine *lines, int lineCount)
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qreal pts[64];
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int count2 = count<<1;
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#ifdef Q_WS_MAC
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for (int i=0; i<count2; i+=2) {
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pts[i] = ((int *) lines)[i+1];
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pts[i+1] = ((int *) lines)[i];
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}
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#else
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for (int i=0; i<count2; ++i)
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pts[i] = ((int *) lines)[i];
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#endif
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QVectorPath path(pts, count, qpaintengineex_line_types_16, QVectorPath::LinesHint);
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stroke(path, state()->pen);
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