Xcode: Disable GPU frame capture and Metal API validation by default
The auto-detection Xcode has for whether GPU capture should be enabled always enables it for our projects, which adds up to second to the startup time when debugging. There's no need to pay this cost unless you're actively debugging Metal code. Change-Id: I4a76c4e7afedad4bb43395ae64bc0f8d62eca6be Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This commit is contained in:
parent
48704c3f5c
commit
669a29f5e7
@ -64,6 +64,8 @@
|
|||||||
buildConfiguration = "Debug"
|
buildConfiguration = "Debug"
|
||||||
ignoresPersistentStateOnLaunch = "NO"
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
disableMainThreadChecker = "YES"
|
disableMainThreadChecker = "YES"
|
||||||
|
enableGPUFrameCaptureMode = "3"
|
||||||
|
enableGPUValidationMode = "1"
|
||||||
debugDocumentVersioning = "NO"
|
debugDocumentVersioning = "NO"
|
||||||
allowLocationSimulation = "YES">
|
allowLocationSimulation = "YES">
|
||||||
<BuildableProductRunnable>
|
<BuildableProductRunnable>
|
||||||
|
Loading…
Reference in New Issue
Block a user