Xcode: Disable GPU frame capture and Metal API validation by default

The auto-detection Xcode has for whether GPU capture should be enabled
always enables it for our projects, which adds up to second to the
startup time when debugging. There's no need to pay this cost unless
you're actively debugging Metal code.

Change-Id: I4a76c4e7afedad4bb43395ae64bc0f8d62eca6be
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This commit is contained in:
Tor Arne Vestbø 2019-12-18 00:39:56 +01:00
parent 48704c3f5c
commit 669a29f5e7

View File

@ -64,6 +64,8 @@
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
disableMainThreadChecker = "YES"
enableGPUFrameCaptureMode = "3"
enableGPUValidationMode = "1"
debugDocumentVersioning = "NO"
allowLocationSimulation = "YES">
<BuildableProductRunnable>