ANGLE: Do not use march=native
That configuration causes gcc to create non portable code and thus should not be used. Task-number: QTBUG-51938 Change-Id: Ib134bd0b12811c15805943180c41af8f411e6453 Reviewed-by: Andrew Knight <andrew.knight@intopalo.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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@ -97,8 +97,6 @@ gcc {
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-Wno-strict-aliasing -Wno-type-limits -Wno-unused-local-typedefs
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-Wno-strict-aliasing -Wno-type-limits -Wno-unused-local-typedefs
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QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -Wno-reorder -Wno-conversion-null -Wno-delete-non-virtual-dtor
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QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -Wno-reorder -Wno-conversion-null -Wno-delete-non-virtual-dtor
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sse2: QMAKE_CXXFLAGS += -march=native
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}
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}
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QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG
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QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG
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@ -205,7 +205,6 @@ SOURCES += \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimageSSE2.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \
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$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \
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@ -227,6 +226,7 @@ SOURCES += \
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$$ANGLE_DIR/src/libGLESv2/global_state.cpp \
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$$ANGLE_DIR/src/libGLESv2/global_state.cpp \
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$$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp
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$$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp
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SSE2_SOURCES += $$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimageSSE2.cpp
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angle_d3d11 {
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angle_d3d11 {
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HEADERS += \
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HEADERS += \
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