ANGLE: Do not use march=native

That configuration causes gcc to create non portable code and thus
should not be used.

Task-number: QTBUG-51938
Change-Id: Ib134bd0b12811c15805943180c41af8f411e6453
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
This commit is contained in:
Oliver Wolff 2016-03-21 13:19:17 +01:00
parent 1726352207
commit 6a85b950a4
2 changed files with 1 additions and 3 deletions

View File

@ -97,8 +97,6 @@ gcc {
-Wno-strict-aliasing -Wno-type-limits -Wno-unused-local-typedefs -Wno-strict-aliasing -Wno-type-limits -Wno-unused-local-typedefs
QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -Wno-reorder -Wno-conversion-null -Wno-delete-non-virtual-dtor QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -Wno-reorder -Wno-conversion-null -Wno-delete-non-virtual-dtor
sse2: QMAKE_CXXFLAGS += -march=native
} }
QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG

View File

@ -205,7 +205,6 @@ SOURCES += \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \ $$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexBuffer.cpp \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \ $$ANGLE_DIR/src/libANGLE/renderer/d3d/IndexDataManager.cpp \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.cpp \ $$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimage.cpp \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimageSSE2.cpp \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \ $$ANGLE_DIR/src/libANGLE/renderer/d3d/ProgramD3D.cpp \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \ $$ANGLE_DIR/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp \
$$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \ $$ANGLE_DIR/src/libANGLE/renderer/d3d/RendererD3D.cpp \
@ -227,6 +226,7 @@ SOURCES += \
$$ANGLE_DIR/src/libGLESv2/global_state.cpp \ $$ANGLE_DIR/src/libGLESv2/global_state.cpp \
$$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp $$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp
SSE2_SOURCES += $$ANGLE_DIR/src/libANGLE/renderer/d3d/loadimageSSE2.cpp
angle_d3d11 { angle_d3d11 {
HEADERS += \ HEADERS += \