evdevtouch: Fix touch device count not being updated
When this was refactored in 3bc10fb9bb
to use unique pointers, a move was
added before the connection, so it would essentially always try to connect a
nullptr.
Change-Id: Iab7fce88bc73afd78e6b63ffaef7358f3f4ce7e3
Reviewed-by: Rainer Keller <Rainer.Keller@qt.io>
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parent
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@ -98,8 +98,8 @@ void QEvdevTouchManager::addDevice(const QString &deviceNode)
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qCDebug(qLcEvdevTouch, "evdevtouch: Adding device at %ls", qUtf16Printable(deviceNode));
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auto handler = qt_make_unique<QEvdevTouchScreenHandlerThread>(deviceNode, m_spec);
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if (handler) {
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m_activeDevices.add(deviceNode, std::move(handler));
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connect(handler.get(), &QEvdevTouchScreenHandlerThread::touchDeviceRegistered, this, &QEvdevTouchManager::updateInputDeviceCount);
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m_activeDevices.add(deviceNode, std::move(handler));
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} else {
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qWarning("evdevtouch: Failed to open touch device %ls", qUtf16Printable(deviceNode));
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}
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