evdevtouch: Fix touch device count not being updated

When this was refactored in 3bc10fb9bb to use unique pointers, a move was
added before the connection, so it would essentially always try to connect a
nullptr.

Change-Id: Iab7fce88bc73afd78e6b63ffaef7358f3f4ce7e3
Reviewed-by: Rainer Keller <Rainer.Keller@qt.io>
This commit is contained in:
Johan Klokkhammer Helsing 2019-10-10 12:45:25 +02:00
parent 1748dc3e2d
commit 6abbecf942

View File

@ -98,8 +98,8 @@ void QEvdevTouchManager::addDevice(const QString &deviceNode)
qCDebug(qLcEvdevTouch, "evdevtouch: Adding device at %ls", qUtf16Printable(deviceNode));
auto handler = qt_make_unique<QEvdevTouchScreenHandlerThread>(deviceNode, m_spec);
if (handler) {
m_activeDevices.add(deviceNode, std::move(handler));
connect(handler.get(), &QEvdevTouchScreenHandlerThread::touchDeviceRegistered, this, &QEvdevTouchManager::updateInputDeviceCount);
m_activeDevices.add(deviceNode, std::move(handler));
} else {
qWarning("evdevtouch: Failed to open touch device %ls", qUtf16Printable(deviceNode));
}