Fix composition example during OpenGL resizes
Previous images were sometimes not cleared correctly. Change-Id: I62949b756bf797aa79c5160774f2f258e5c353dd Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -358,10 +358,10 @@ void CompositionRenderer::paint(QPainter *painter)
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m_blitter.create();
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int new_pbuf_size = m_pbuffer_size;
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if (size().width() > m_pbuffer_size || size().height() > m_pbuffer_size)
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while (size().width() > new_pbuf_size || size().height() > new_pbuf_size)
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new_pbuf_size *= 2;
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if (size().width() < m_pbuffer_size/2 && size().height() < m_pbuffer_size/2)
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while (size().width() < new_pbuf_size/2 && size().height() < new_pbuf_size/2)
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new_pbuf_size /= 2;
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if (!m_fbo || new_pbuf_size != m_pbuffer_size) {
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@ -372,6 +372,9 @@ void CompositionRenderer::paint(QPainter *painter)
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if (size() != m_previous_size) {
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m_previous_size = size();
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QPainter p(m_fbo.data());
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p.setCompositionMode(QPainter::CompositionMode_Source);
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p.fillRect(QRect(QPoint(0, 0), size()), Qt::transparent);
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p.setCompositionMode(QPainter::CompositionMode_SourceOver);
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drawBase(p);
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p.end();
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m_base_tex = m_fbo->takeTexture();
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