Fix -Wcast-qual warnings
qwidget.cpp:12864:70: error: cast from type ‘const QWidget*’ to type ‘void*’ casts away qualifiers [-Werror=cast-qual] Change-Id: I7de033f80b0e4431b7f1ffff13f956cb26108af7 Reviewed-by: Martin Smith <martin.smith@digia.com>
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@ -698,7 +698,7 @@ Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QScreen *screen)
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{
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{
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const QDebugStateSaver saver(debug);
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const QDebugStateSaver saver(debug);
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debug.nospace();
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debug.nospace();
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debug << "QScreen(" << (void *)screen;
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debug << "QScreen(" << (const void *)screen;
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if (screen) {
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if (screen) {
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debug << ", name=" << screen->name();
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debug << ", name=" << screen->name();
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if (debug.verbosity() > 2) {
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if (debug.verbosity() > 2) {
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@ -2508,7 +2508,7 @@ QDebug operator<<(QDebug debug, const QWindow *window)
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QDebugStateSaver saver(debug);
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QDebugStateSaver saver(debug);
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debug.nospace();
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debug.nospace();
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if (window) {
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if (window) {
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debug << window->metaObject()->className() << '(' << (void *)window;
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debug << window->metaObject()->className() << '(' << (const void *)window;
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if (!window->objectName().isEmpty())
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if (!window->objectName().isEmpty())
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debug << ", name=" << window->objectName();
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debug << ", name=" << window->objectName();
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if (debug.verbosity() > 2) {
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if (debug.verbosity() > 2) {
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@ -2030,7 +2030,7 @@ QString FunctionNode::signature(bool values) const
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PropertyNode::FunctionRole PropertyNode::role(const FunctionNode* fn) const
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PropertyNode::FunctionRole PropertyNode::role(const FunctionNode* fn) const
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{
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{
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for (int i=0; i<4; i++) {
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for (int i=0; i<4; i++) {
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if (functions_[i].contains((Node*)fn))
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if (functions_[i].contains(const_cast<FunctionNode*>(fn)))
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return (FunctionRole) i;
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return (FunctionRole) i;
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}
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}
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return Notifier;
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return Notifier;
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@ -12861,7 +12861,7 @@ QDebug operator<<(QDebug debug, const QWidget *widget)
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const QDebugStateSaver saver(debug);
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const QDebugStateSaver saver(debug);
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debug.nospace();
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debug.nospace();
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if (widget) {
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if (widget) {
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debug << widget->metaObject()->className() << '(' << (void *)widget;
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debug << widget->metaObject()->className() << '(' << (const void *)widget;
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if (!widget->objectName().isEmpty())
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if (!widget->objectName().isEmpty())
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debug << ", name=" << widget->objectName();
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debug << ", name=" << widget->objectName();
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if (debug.verbosity() > 2) {
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if (debug.verbosity() > 2) {
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