Input: Convert QScreen geometry to native pixels

Low-level input handling uses the native coordinate
system and the (device independent) coordinates from
QScreen needs to be converted.

Change-Id: I501dc77f5e51be01a42e533cd0609e069b8d228b
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
This commit is contained in:
Morten Johan Sørvig 2015-11-05 13:34:36 +01:00
parent 3510c7324d
commit 6f8a19846b
3 changed files with 12 additions and 4 deletions

View File

@ -43,6 +43,7 @@
#include <qplatformdefs.h>
#include <private/qcore_unix_p.h> // overrides QT_OPEN
#include <private/qhighdpiscaling_p.h>
#include <errno.h>
@ -141,7 +142,8 @@ bool QEvdevMouseHandler::getHardwareMaximum()
m_hardwareHeight = absInfo.maximum - absInfo.minimum;
QRect g = QGuiApplication::primaryScreen()->virtualGeometry();
QScreen *primaryScreen = QGuiApplication::primaryScreen();
QRect g = QHighDpi::toNativePixels(primaryScreen->virtualGeometry(), primaryScreen);
m_hardwareScalerX = static_cast<qreal>(m_hardwareWidth) / (g.right() - g.left());
m_hardwareScalerY = static_cast<qreal>(m_hardwareHeight) / (g.bottom() - g.top());

View File

@ -41,6 +41,7 @@
#include <QtPlatformSupport/private/qdevicediscovery_p.h>
#include <private/qguiapplication_p.h>
#include <private/qinputdevicemanager_p_p.h>
#include <private/qhighdpiscaling_p.h>
QT_BEGIN_NAMESPACE
@ -106,7 +107,8 @@ QEvdevMouseManager::~QEvdevMouseManager()
void QEvdevMouseManager::clampPosition()
{
// clamp to screen geometry
QRect g = QGuiApplication::primaryScreen()->virtualGeometry();
QScreen *primaryScreen = QGuiApplication::primaryScreen();
QRect g = QHighDpi::toNativePixels(primaryScreen->virtualGeometry(), primaryScreen);
if (m_x + m_xoffset < g.left())
m_x = g.left() - m_xoffset;
else if (m_x + m_xoffset > g.right())

View File

@ -36,6 +36,7 @@
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <qpa/qwindowsysteminterface.h>
#include <private/qhighdpiscaling_p.h>
QT_BEGIN_NAMESPACE
@ -81,7 +82,8 @@ void QLibInputPointer::processMotion(libinput_event_pointer *e)
{
const double dx = libinput_event_pointer_get_dx(e);
const double dy = libinput_event_pointer_get_dy(e);
const QRect g = QGuiApplication::primaryScreen()->virtualGeometry();
QScreen * const primaryScreen = QGuiApplication::primaryScreen();
const QRect g = QHighDpi::toNativePixels(primaryScreen->virtualGeometry(), primaryScreen);
m_pos.setX(qBound(g.left(), qRound(m_pos.x() + dx), g.right()));
m_pos.setY(qBound(g.top(), qRound(m_pos.y() + dy), g.bottom()));
@ -110,7 +112,9 @@ void QLibInputPointer::processAxis(libinput_event_pointer *e)
void QLibInputPointer::setPos(const QPoint &pos)
{
const QRect g = QGuiApplication::primaryScreen()->virtualGeometry();
QScreen * const primaryScreen = QGuiApplication::primaryScreen();
const QRect g = QHighDpi::toNativePixels(primaryScreen->virtualGeometry(), primaryScreen);
m_pos.setX(qBound(g.left(), pos.x(), g.right()));
m_pos.setY(qBound(g.top(), pos.y(), g.bottom()));
}