Made QWindow::currentOrientation() a property.
To match the previous QWindow::orientation() property which can be useful to access from QML. Also, removed the automatic translation of Qt::PrimaryOrientation to QScreen::primaryOrientation() on the QWindow level, as it leads to a lot of complexity regarding the QWindow::contentOrientationChanged() signal, and makes it hard to distinguish between the case where the window's orientation follows that of the screen, and the case where the orientation just happens to be set to that of the screen. Change-Id: I6950d1337b7f929815eff1328181855090d8066b Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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@ -1821,8 +1821,7 @@
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This enum type specifies the various orientations a screen might have.
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\value PrimaryOrientation The display's primary orientation. The QWindow and QScreen APIs never return this value,
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instead it will be mapped to the corresponding QScreen's QScreen::primaryOrientation().
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\value PrimaryOrientation The display's primary orientation.
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\value LandscapeOrientation Landscape orientation, display width is greater than display height.
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\value PortraitOrientation Portrait orientation, display height is greater than display width,
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rotated 90 degree clockwise relative to landscape.
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@ -351,6 +351,8 @@ QRect QScreen::availableVirtualGeometry() const
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will change based on the device is being held, and a desktop display
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might be rotated so that it's in portrait mode.
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Qt::PrimaryOrientation is never returned.
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\sa primaryOrientation(), orientationChanged()
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*/
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Qt::ScreenOrientation QScreen::orientation() const
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@ -411,24 +411,26 @@ bool QWindow::isActive() const
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void QWindow::reportContentOrientationChange(Qt::ScreenOrientation orientation)
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{
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Q_D(QWindow);
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if (d->contentOrientation == orientation)
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return;
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if (!d->platformWindow)
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create();
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Q_ASSERT(d->platformWindow);
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d->contentOrientation = orientation;
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d->platformWindow->handleContentOrientationChange(orientation);
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emit contentOrientationChanged(orientation);
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}
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/*!
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Returns the actual content orientation.
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This is the last value set with reportContentOrientationChange(),
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except Qt::PrimaryOrientation gets converted to the screen's
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primary orientation.
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This is the last value set with reportContentOrientationChange(). It defaults
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to Qt::PrimaryOrientation.
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*/
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Qt::ScreenOrientation QWindow::contentOrientation() const
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{
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Q_D(const QWindow);
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return d->contentOrientation == Qt::PrimaryOrientation ? screen()->primaryOrientation() : d->contentOrientation;
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return d->contentOrientation;
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}
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/*!
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@ -461,12 +463,14 @@ bool QWindow::requestWindowOrientation(Qt::ScreenOrientation orientation)
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/*!
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Returns the actual window orientation.
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The default value is Qt::PrimaryOrientation.
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\sa requestWindowOrientation()
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*/
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Qt::ScreenOrientation QWindow::windowOrientation() const
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{
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Q_D(const QWindow);
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return d->windowOrientation == Qt::PrimaryOrientation ? screen()->primaryOrientation() : d->windowOrientation;
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return d->windowOrientation;
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}
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Qt::WindowState QWindow::windowState() const
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@ -90,6 +90,7 @@ class Q_GUI_EXPORT QWindow : public QObject, public QSurface
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Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)
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Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
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Q_PROPERTY(bool visible READ visible WRITE setVisible NOTIFY visibleChanged)
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Q_PROPERTY(Qt::ScreenOrientation contentOrientation READ contentOrientation WRITE reportContentOrientationChange NOTIFY contentOrientationChanged)
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public:
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enum SurfaceType { RasterSurface, OpenGLSurface };
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@ -259,6 +260,7 @@ Q_SIGNALS:
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void heightChanged(int arg);
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void visibleChanged(bool arg);
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void contentOrientationChanged(Qt::ScreenOrientation orientation);
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private Q_SLOTS:
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void screenDestroyed(QObject *screen);
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@ -492,11 +492,15 @@ void tst_QWindow::orientation()
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QCOMPARE(window.contentOrientation(), Qt::PortraitOrientation);
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window.reportContentOrientationChange(Qt::PrimaryOrientation);
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QCOMPARE(window.contentOrientation(), window.screen()->primaryOrientation());
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QCOMPARE(window.contentOrientation(), Qt::PrimaryOrientation);
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QVERIFY(!window.requestWindowOrientation(Qt::LandscapeOrientation) || window.windowOrientation() == Qt::LandscapeOrientation);
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QVERIFY(!window.requestWindowOrientation(Qt::PortraitOrientation) || window.windowOrientation() == Qt::PortraitOrientation);
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QVERIFY(!window.requestWindowOrientation(Qt::PrimaryOrientation) || window.windowOrientation() == window.screen()->primaryOrientation());
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QVERIFY(!window.requestWindowOrientation(Qt::PrimaryOrientation) || window.windowOrientation() == Qt::PrimaryOrientation);
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QSignalSpy spy(&window, SIGNAL(contentOrientationChanged(Qt::ScreenOrientation)));
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window.reportContentOrientationChange(Qt::LandscapeOrientation);
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QCOMPARE(spy.count(), 1);
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}
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#include <tst_qwindow.moc>
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