Doc: Fixed shader program snippet.
Task-number: QTBUG-18982 Reviewed-by: Kim Motoyoshi Kalland (cherry picked from commit 41287c411cb4b1019d12a49ddf7a738174a42f25) Change-Id: I416411623037830abadbb3cf0a9d1d7aad6f1b96 Reviewed-on: http://codereview.qt-project.org/1987 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Toby Tomkins <toby.tomkins@nokia.com> Reviewed-by: Peter Yard <peter.yard@nokia.com>
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@ -52,7 +52,7 @@ program.bind();
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//! [1]
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program.addShaderFromSourceCode(QGLShader::Vertex,
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"attribute highp vec4 vertex;\n"
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"attribute mediump mat4 matrix;\n"
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"uniform highp mat4 matrix;\n"
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"void main(void)\n"
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"{\n"
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" gl_Position = matrix * vertex;\n"
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@ -67,7 +67,7 @@ program.link();
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program.bind();
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int vertexLocation = program.attributeLocation("vertex");
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int matrixLocation = program.attributeLocation("matrix");
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int matrixLocation = program.uniformLocation("matrix");
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int colorLocation = program.uniformLocation("color");
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//! [1]
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