The new signal pendingConnectionAvailable is added to QTcpServer
The new signal pendingConnnectionAvailable is emitted after a new connection has been added to the pending connections queue. Connect to this signal and call nextPendingConnection to handle incoming connections. The existing unchanged newConnection signal is emitted after the overridable function incomingConnection is called, regardless of whether a new connection is added to the pending connections queue in the incomingConnection function or not. If a subclass that overrides incomingConnection either decides to not add all incoming connections to the pending connections queue, or to postpone adding the connection until a handshake is successfully completed, the pendingConnectionAvailable signal should be to used, because this signal directly corresponds to insertions to the pending connections queue. [ChangeLog][QtNetwork][QTcpServer] New signal pendingConnectionAvailable is emitted when a new connection is added Task-number: QTBUG-100823 Change-Id: I00c76761389065f68271553e69e6c45c393a2fa8 Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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@ -18,7 +18,9 @@
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Call listen() to have the server listen for incoming connections.
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The newConnection() signal is then emitted each time a client
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connects to the server.
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connects to the server. When the client connection has been added
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to the pending connection queue using the addPendingConnection()
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function, the pendingConnectionAvailable() signal is emitted.
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Call nextPendingConnection() to accept the pending connection as
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a connected QTcpSocket. The function returns a pointer to a
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@ -47,11 +49,21 @@
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/*! \fn void QTcpServer::newConnection()
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This signal is emitted every time a new connection is available.
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This signal is emitted every time a new connection is available, regardless
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of whether it has been added to the pending connections queue or not.
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\sa hasPendingConnections(), nextPendingConnection()
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*/
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/*! \fn void QTcpServer::pendingConnectionAvailable()
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This signal is emitted every time a new connection has been added to the
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pending connections queue.
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\sa hasPendingConnections(), nextPendingConnection()
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\since 6.4
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*/
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/*! \fn void QTcpServer::acceptError(QAbstractSocket::SocketError socketError)
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\since 5.0
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@ -182,10 +194,12 @@ void QTcpServerPrivate::readNotification()
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#if defined (QTCPSERVER_DEBUG)
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qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor);
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#endif
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QPointer<QTcpServer> that = q;
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q->incomingConnection(descriptor);
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QPointer<QTcpServer> that = q;
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if (that)
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emit q->newConnection();
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if (!that || !q->isListening())
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return;
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}
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@ -572,14 +586,17 @@ void QTcpServer::incomingConnection(qintptr socketDescriptor)
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\note Don't forget to call this member from reimplemented
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incomingConnection() if you do not want to break the
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Pending Connections mechanism.
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Pending Connections mechanism. This function emits the
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pendingConnectionAvailable() signal after the socket has been
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added.
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\sa incomingConnection()
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\sa incomingConnection(), pendingConnectionAvailable()
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\since 4.7
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*/
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void QTcpServer::addPendingConnection(QTcpSocket* socket)
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{
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d_func()->pendingConnections.append(socket);
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emit pendingConnectionAvailable(QPrivateSignal());
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}
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/*!
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@ -66,6 +66,7 @@ protected:
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Q_SIGNALS:
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void newConnection();
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void pendingConnectionAvailable(QPrivateSignal);
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void acceptError(QAbstractSocket::SocketError socketError);
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private:
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@ -94,6 +94,9 @@ private slots:
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void pauseAccepting();
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void pendingConnectionAvailable_data();
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void pendingConnectionAvailable();
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private:
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bool shouldSkipIpv6TestsForBrokenGetsockopt();
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#ifdef SHOULD_CHECK_SYSCALL_SUPPORT
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@ -1058,5 +1061,73 @@ void tst_QTcpServer::pauseAccepting()
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QCOMPARE(spy.count(), 6);
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}
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// Only adds the socket to the pending connections list after emitNextSocket is
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// called. It's very artificial, but it allows us to test the behavior of
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// the pendingConnectionAvailable signal when a server doesn't add the socket
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// during the incomingConnection virtual function.
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class DerivedServer : public QTcpServer
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{
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public:
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explicit DerivedServer(QObject *parent = nullptr)
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: QTcpServer(parent)
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{
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}
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void emitNextSocket()
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{
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if (m_socketDescriptors.isEmpty())
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return;
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auto *socket = new QTcpSocket(this);
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socket->setSocketDescriptor(m_socketDescriptors.back());
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m_socketDescriptors.pop_back();
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addPendingConnection(socket);
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}
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protected:
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void incomingConnection(qintptr socketDescriptor) override
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{
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m_socketDescriptors.push_back(socketDescriptor);
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}
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private:
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QList<qintptr> m_socketDescriptors;
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};
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void tst_QTcpServer::pendingConnectionAvailable_data()
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{
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QTest::addColumn<bool>("useDerivedServer");
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QTest::newRow("QTcpServer") << false;
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QTest::newRow("DerivedServer") << true;
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}
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void tst_QTcpServer::pendingConnectionAvailable()
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{
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QFETCH_GLOBAL(bool, setProxy);
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if (setProxy)
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QSKIP("This feature does not differentiate with or without proxy");
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QFETCH(bool, useDerivedServer);
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QTcpServer *server = useDerivedServer ? new DerivedServer : new QTcpServer;
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if (!server->listen(QHostAddress::LocalHost, 0)) {
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qWarning() << "Server failed to listen:" << server->errorString();
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QSKIP("Server failed to listen");
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}
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QSignalSpy newConnectionSpy(server, &QTcpServer::newConnection);
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QSignalSpy pendingConnectionSpy(server, &QTcpServer::pendingConnectionAvailable);
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QTcpSocket socket;
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socket.connectToHost(QHostAddress::LocalHost, server->serverPort());
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QVERIFY(newConnectionSpy.wait());
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QVERIFY(socket.waitForConnected());
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QCOMPARE(socket.state(), QTcpSocket::ConnectedState);
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int expectedPendingConnections = useDerivedServer ? 0 : 1;
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QCOMPARE(pendingConnectionSpy.count(), expectedPendingConnections);
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if (useDerivedServer)
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static_cast<DerivedServer *>(server)->emitNextSocket();
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QCOMPARE(pendingConnectionSpy.count(), 1);
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}
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QTEST_MAIN(tst_QTcpServer)
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#include "tst_qtcpserver.moc"
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