ANGLE: Fix Windows Store D3D Trim and Level 9 requirements
Due to additional validation not covered in previous patches, the Windows Store certification compatibility had regressed. These changes ensure that the required D3D behaviors are met. Change-Id: I0a74f0d2fecaa87d4a9409da3a7a194254609759 Task-number: QTBUG-38481 Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com> Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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@ -293,10 +293,25 @@ Renderer11::Renderer11(egl::Display *display)
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#if defined(ANGLE_ENABLE_WINDOWS_STORE)
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if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 9)
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#else
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if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
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if (requestedMajorVersion == 9)
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#endif
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{
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mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
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switch (requestedMinorVersion) {
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#if defined(ANGLE_ENABLE_WINDOWS_STORE)
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case EGL_DONT_CARE:
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case 1:
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mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
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// fall through
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case 2:
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mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
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// fall through
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#endif
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case 3:
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mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
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break;
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default:
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break;
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}
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}
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EGLint requestedDeviceType = attributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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@ -49,6 +49,8 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
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// validate the attribute parameter
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switch (attribute)
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{
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case EGL_DEVICE_EXT:
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break;
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case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
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if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
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{
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@ -0,0 +1,63 @@
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From f6d73de2a8a36becb8a2e0cce84475e91f1f63b4 Mon Sep 17 00:00:00 2001
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From: Andrew Knight <andrew.knight@intopalo.com>
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Date: Mon, 28 Sep 2015 22:43:13 +0300
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Subject: [PATCH] ANGLE: Fix Windows Store D3D Trim and Level 9 requirements
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Due to additional validation not covered in previous patches, the Windows
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Store certification compatibility had regressed. These changes ensure that
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the required D3D behaviors are met.
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Change-Id: I0a74f0d2fecaa87d4a9409da3a7a194254609759
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---
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.../src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 19 +++++++++++++++++--
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.../angle/src/libGLESv2/entry_points_egl_ext.cpp | 2 ++
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2 files changed, 19 insertions(+), 2 deletions(-)
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
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index 5291a3a..ea5953f 100644
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--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
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@@ -293,10 +293,25 @@ Renderer11::Renderer11(egl::Display *display)
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#if defined(ANGLE_ENABLE_WINDOWS_STORE)
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if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 9)
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#else
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- if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
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+ if (requestedMajorVersion == 9)
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#endif
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{
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- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
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+ switch (requestedMinorVersion) {
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+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
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+ case EGL_DONT_CARE:
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+ case 1:
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+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
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+ // fall through
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+ case 2:
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+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
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+ // fall through
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+#endif
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+ case 3:
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+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
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+ break;
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+ default:
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+ break;
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+ }
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}
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EGLint requestedDeviceType = attributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
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index 62f3ca1..02b6631 100644
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--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
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+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
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@@ -49,6 +49,8 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
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// validate the attribute parameter
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switch (attribute)
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{
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+ case EGL_DEVICE_EXT:
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+ break;
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case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
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if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
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{
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--
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2.5.1.windows.1
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@ -1115,7 +1115,7 @@ HRESULT QWinRTScreen::onSuspended(IInspectable *, ISuspendingEventArgs *)
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#ifndef Q_OS_WINPHONE
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Q_D(QWinRTScreen);
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ComPtr<ID3D11Device> d3dDevice;
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const EGLBoolean ok = eglQuerySurfacePointerANGLE(d->eglDisplay, EGL_NO_SURFACE, EGL_DEVICE_EXT, (void **)d3dDevice.GetAddressOf());
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const EGLBoolean ok = eglQuerySurfacePointerANGLE(d->eglDisplay, d->eglSurface, EGL_DEVICE_EXT, (void **)d3dDevice.GetAddressOf());
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if (ok && d3dDevice) {
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ComPtr<IDXGIDevice3> dxgiDevice;
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if (SUCCEEDED(d3dDevice.As(&dxgiDevice)))
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