Add basic backingstore implementation to kms
This allows using the kms plugin in QWidget apps having a single (preferably fullscreen) top-level widget. Based on eglfs' implementation. Dirty rectangle tracking is missing, should be added later. There is no composition so multiple TLWs will not work nicely. Change-Id: Ia78589d1a375925ebdcc46aa20fc1619ec14d6cc Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com> Reviewed-by: Elvis Lee <kwangwoong.lee@lge.com>
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@ -41,11 +41,31 @@
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#include "qkmsbackingstore.h"
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QScreen>
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QT_BEGIN_NAMESPACE
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QKmsBackingStore::QKmsBackingStore(QWindow *window)
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: QPlatformBackingStore(window)
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, m_context(new QOpenGLContext)
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, m_texture(0)
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, m_program(0)
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{
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m_context->setFormat(window->requestedFormat());
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m_context->setScreen(window->screen());
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m_context->create();
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window->setSurfaceType(QSurface::OpenGLSurface);
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}
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QKmsBackingStore::~QKmsBackingStore()
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{
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delete m_program;
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if (m_texture)
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glDeleteTextures(1, &m_texture);
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delete m_context;
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}
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QPaintDevice *QKmsBackingStore::paintDevice()
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@ -53,20 +73,115 @@ QPaintDevice *QKmsBackingStore::paintDevice()
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return &m_image;
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}
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void QKmsBackingStore::beginPaint(const QRegion &)
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{
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}
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void QKmsBackingStore::endPaint()
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{
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}
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void QKmsBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset)
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{
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//'window' can be a child window, in which case 'region' is in child window coordinates and
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// offset is the (child) window's offset in relation to the window surface.
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Q_UNUSED(region)
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Q_UNUSED(offset)
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Q_UNUSED(window)
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m_context->makeCurrent(window);
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if (!m_program) {
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static const char *textureVertexProgram =
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"attribute highp vec2 vertexCoordEntry;\n"
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"attribute highp vec2 textureCoordEntry;\n"
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"varying highp vec2 textureCoord;\n"
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"void main() {\n"
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" textureCoord = textureCoordEntry;\n"
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" gl_Position = vec4(vertexCoordEntry, 0.0, 1.0);\n"
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"}\n";
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static const char *textureFragmentProgram =
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"uniform sampler2D texture;\n"
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"varying highp vec2 textureCoord;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
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"}\n";
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m_program = new QOpenGLShaderProgram;
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
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m_program->bindAttributeLocation("vertexCoordEntry", 0);
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m_program->bindAttributeLocation("textureCoordEntry", 1);
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m_program->link();
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}
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m_program->bind();
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QRectF r = window->geometry();
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QRectF sr = window->screen()->geometry();
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GLfloat x1 = (r.left() / sr.width()) * 2 - 1;
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GLfloat x2 = (r.right() / sr.width()) * 2 - 1;
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GLfloat y1 = -1 * ((r.top() / sr.height()) * 2 - 1);
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GLfloat y2 = -1 * ((r.bottom() / sr.height()) * 2 - 1);
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const GLfloat vertexCoordinates[] = {
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x1, y1,
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x2, y1,
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x2, y2,
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x1, y2
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};
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const GLfloat textureCoordinates[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1
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};
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
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glBindTexture(GL_TEXTURE_2D, m_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(),
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0, GL_RGBA, GL_UNSIGNED_BYTE, m_image.constScanLine(0));
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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m_program->release();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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m_context->swapBuffers(window);
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m_context->doneCurrent();
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}
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void QKmsBackingStore::resize(const QSize &size, const QRegion &staticContents)
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{
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Q_UNUSED(staticContents)
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m_image = QImage(size, QImage::Format_RGB32);
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m_context->makeCurrent(window());
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if (m_texture)
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glDeleteTextures(1, &m_texture);
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glGenTextures(1, &m_texture);
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glBindTexture(GL_TEXTURE_2D, m_texture);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(),
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0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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QT_END_NAMESPACE
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@ -47,17 +47,28 @@
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QT_BEGIN_NAMESPACE
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class QOpenGLContext;
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class QOpenGLShaderProgram;
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class QKmsBackingStore : public QPlatformBackingStore
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{
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public:
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QKmsBackingStore(QWindow *window);
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~QKmsBackingStore();
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QPaintDevice *paintDevice();
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void beginPaint(const QRegion &);
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void endPaint();
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void flush(QWindow *window, const QRegion ®ion, const QPoint &offset);
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void resize(const QSize &size, const QRegion &staticContents);
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private:
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QOpenGLContext *m_context;
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QImage m_image;
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uint m_texture;
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QOpenGLShaderProgram *m_program;
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};
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QT_END_NAMESPACE
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