Add debug operator for QOpenGLTexture
Change-Id: If87730725d9eba8d4c1e0158056cdeaa7c1bc12f Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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@ -43,6 +43,7 @@
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#include "qopenglfunctions.h"
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#include <QtGui/qcolor.h>
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#include <QtGui/qopenglcontext.h>
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#include <QtCore/qdebug.h>
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#include <private/qobject_p.h>
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#include <private/qopenglcontext_p.h>
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@ -4670,4 +4671,40 @@ float QOpenGLTexture::levelofDetailBias() const
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return d->levelOfDetailBias;
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}
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#ifndef QT_NO_DEBUG_STREAM
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QDebug operator<<(QDebug debug, const QOpenGLTexture *t)
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{
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QDebugStateSaver saver(debug);
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debug.nospace();
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debug << "QOpenGLTexture(";
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if (t) {
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const QOpenGLTexturePrivate *d = t->d_ptr.data();
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debug << d->target << ", bindingTarget=" << d->bindingTarget
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<< ", size=[" << d->dimensions[0]
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<< ", " << d->dimensions[1];
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if (d->target == QOpenGLTexture::Target3D)
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debug << ", " << d->dimensions[2];
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debug << "], format=" << d->format << ", formatClass=" << d->formatClass;
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if (t->isCreated())
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debug << ", textureId=" << d->textureId;
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if (t->isBound())
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debug << ", [bound]";
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if (t->isTextureView())
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debug << ", [view]";
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if (d->fixedSamplePositions)
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debug << ", [fixedSamplePositions]";
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debug << ", mipLevels=" << d->requestedMipLevels << ", layers=" << d->layers
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<< ", faces=" << d->faces << ", samples=" << d->samples
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<< ", depthStencilMode=" << d->depthStencilMode << ", comparisonFunction="
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<< d->comparisonFunction << ", comparisonMode=" << d->comparisonMode
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<< ", features=" << d->features << ", minificationFilter=" << d->minFilter
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<< ", magnificationFilter=" << d->magFilter << ", wrapMode=" << d->wrapModes[0];
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} else {
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debug << '0';
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}
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debug << ')';
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return debug;
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}
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#endif // QT_NO_DEBUG_STREAM
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QT_END_NAMESPACE
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@ -50,6 +50,7 @@
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QT_BEGIN_NAMESPACE
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class QDebug;
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class QOpenGLTexturePrivate;
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class QOpenGLPixelTransferOptions;
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@ -613,6 +614,10 @@ public:
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void setLevelofDetailBias(float bias);
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float levelofDetailBias() const;
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#ifndef QT_NO_DEBUG_STREAM
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friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QOpenGLTexture *t);
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#endif
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private:
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Q_DISABLE_COPY(QOpenGLTexture)
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Q_DECLARE_PRIVATE(QOpenGLTexture)
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@ -621,6 +626,10 @@ private:
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Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTexture::Features)
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#ifndef QT_NO_DEBUG_STREAM
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Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QOpenGLTexture *t);
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#endif
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QT_END_NAMESPACE
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#endif // QT_NO_OPENGL
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