Fix some typos

Change-Id: I7dbe938bff5ac3ab50a0197f94bdb2f6c22fbd16
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
This commit is contained in:
Sergio Ahumada 2014-03-01 15:39:53 +01:00 committed by The Qt Project
parent 2b15c9c256
commit 7e872de76e
17 changed files with 17 additions and 17 deletions

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@ -208,7 +208,7 @@
\l{QCoreApplication::}{postEvent()} is also used during object
initialization, since the posted event will typically be dispatched
very soon after the initialization of the object is complete.
When implementing a widget, it is important to realise that events
When implementing a widget, it is important to realize that events
can be delivered very early in its lifetime so, in its constructor,
be sure to initialize member variables early on, before there's any
chance that it might receive an event.

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@ -241,7 +241,7 @@ public:
3. User increments month: 31/03/2000
At step 1, cachedDay stores 31. At step 2, the 31 is invalid for February, so the cachedDay is not updated.
At step 3, the the month is changed to March, for which 31 is a valid day. Since 29 < 31, the day is set to cachedDay.
At step 3, the month is changed to March, for which 31 is a valid day. Since 29 < 31, the day is set to cachedDay.
This is good for when users have selected their desired day and are scrolling up or down in the month or year section
and do not want smaller months (or non-leap years) to alter the day that they chose.
*/

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@ -90,7 +90,7 @@
qopenglslMainVertexShader
qopenglslMainWithTexCoordsVertexShader
And the the following position vertex shaders:
And the following position vertex shaders:
qopenglslPositionOnlyVertexShader
qopenglslPositionWithTextureBrushVertexShader
qopenglslPositionWithPatternBrushVertexShader

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@ -283,7 +283,7 @@ GLuint64 QOpenGLTimerQueryPrivate::result() const
As this function's name implies, it blocks CPU execution until OpenGL notifies
that the timer query result is available. To avoid blocking, you can check
if the query result is available by calling isResultAvailable(). Note that
modern GPUs are deeply pipelined and query results may not become availble for
modern GPUs are deeply pipelined and query results may not become available for
between 1-5 frames after they were issued.
Note that OpenGL does not permit nesting or interleaving of multiple timer queries

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@ -690,7 +690,7 @@ void QBlitterPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const Q
}
}
// Overriden methods to lock the graphics memory
// Overridden methods to lock the graphics memory
void QBlitterPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode)
{
Q_D(QBlitterPaintEngine);

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@ -349,7 +349,7 @@ SSL* QSslContext::createSsl()
// We cache exactly one session here
bool QSslContext::cacheSession(SSL* ssl)
{
// dont cache the same session again
// don't cache the same session again
if (session && session == q_SSL_get_session(ssl))
return true;

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@ -90,7 +90,7 @@
qglslMainVertexShader
qglslMainWithTexCoordsVertexShader
And the the following position vertex shaders:
And the following position vertex shaders:
qglslPositionOnlyVertexShader
qglslPositionWithTextureBrushVertexShader
qglslPositionWithPatternBrushVertexShader

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@ -117,7 +117,7 @@ private:
CursorAtlas() : cursorsPerRow(0), texture(0), cursorWidth(0), cursorHeight(0) { }
int cursorsPerRow;
uint texture;
int width, height; // width and height of the the atlas
int width, height; // width and height of the atlas
int cursorWidth, cursorHeight; // width and height of cursors inside the atlas
QList<QPoint> hotSpots;
QImage image; // valid until it's uploaded

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@ -469,7 +469,7 @@ bool QEventDispatcherCoreFoundation::hasPendingEvents()
// assume that if the run-loop is currently blocking and waiting for a
// source to signal then there are no system-events pending. If this
// function is called from the main thread then the second clause
// of the condition will always be true, as the the run loop is
// of the condition will always be true, as the run loop is
// never waiting in that case. The function would be more aptly named
// 'maybeHasPendingEvents' in our case.

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@ -681,7 +681,7 @@ void QCocoaEventDispatcherPrivate::cleanupModalSessions()
{
// Go through the list of modal sessions, and end those
// that no longer has a window assosiated; no window means
// the the session has logically ended. The reason we wait like
// the session has logically ended. The reason we wait like
// this to actually end the sessions for real (rather than at the
// point they were marked as stopped), is that ending a session
// when no other session runs below it on the stack will make cocoa

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@ -737,7 +737,7 @@ bool QSqlTableModel::submitAll()
bool success = true;
foreach (int row, d->cache.keys()) {
// be sure cache *still* contains the row since overriden selectRow() could have called select()
// be sure cache *still* contains the row since overridden selectRow() could have called select()
QSqlTableModelPrivate::CacheMap::iterator it = d->cache.find(row);
if (it == d->cache.end())
continue;

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@ -160,7 +160,7 @@ a signal should be documented.
\endlist
For properties that have overloaded signals, QDoc groups the overloaded
notifiers together. To refer to a specifc version of a notifier or signal,
notifiers together. To refer to a specific version of a notifier or signal,
simply refer to the property and mention that there are different versions of
the notifier.

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@ -5457,7 +5457,7 @@ bool QGraphicsScene::focusNextPrevChild(bool next)
scene (i.e., when an item gains or loses input focus, or when focus
passes from one item to another). You can connect to this signal if you
need to keep track of when other items gain input focus. It is
particularily useful for implementing virtual keyboards, input methods,
particularly useful for implementing virtual keyboards, input methods,
and cursor items.
\a oldFocusItem is a pointer to the item that previously had focus, or

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@ -1026,7 +1026,7 @@ void QFusionStyle::drawControl(ControlElement element, const QStyleOption *optio
break;
case CE_Splitter:
{
// Dont draw handle for single pixel splitters
// Don't draw handle for single pixel splitters
if (option->rect.width() > 1 && option->rect.height() > 1) {
//draw grips
if (option->state & State_Horizontal) {

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@ -1032,7 +1032,7 @@ void QGtkStyle::drawPrimitive(PrimitiveElement element,
case PE_FrameFocusRect: {
QRect frameRect = option->rect.adjusted(1, 1, -2, -2); // ### this mess should move to subcontrolrect
if (qobject_cast<const QAbstractItemView*>(widget)) {
// Dont draw anything
// Don't draw anything
} else if (qobject_cast<const QTabBar*>(widget)) {
GtkWidget *gtkNotebook = d->gtkWidget("GtkNotebook");
style = d->gtk_widget_get_style(gtkNotebook);

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@ -5024,7 +5024,7 @@ void QMacStyle::drawComplexControl(ComplexControl cc, const QStyleOptionComplex
int oldState = styleObject->property("_q_stylestate").toInt();
uint oldActiveControls = styleObject->property("_q_stylecontrols").toUInt();
// a scrollbar is transient when the the scrollbar itself and
// a scrollbar is transient when the scrollbar itself and
// its sibling are both inactive (ie. not pressed/hovered/moved)
bool transient = !opt->activeSubControls && !(slider->state & State_On);

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@ -76,6 +76,6 @@ int main(int argc, char *argv[])
gv.show();
MyObject o(rect);
QMessageBox::information(0, "What you should see",
"The red rectangle should toggle visiblity, so you should see it flash on and off");
"The red rectangle should toggle visibility, so you should see it flash on and off");
return a.exec();
}