Enable QWidget::grab() with QRhiWidget in the widget tree

This involves reimplementing QWidgetPrivate::grabFramebuffer().
Widgets call this function whenever a texture-based widget is
encountered.

This implies however that we rename QRhiWidget's own, lightweight
grab function, grab(), because it kind of shadows QWidget's grab().
Switch back to grabFramebuffer() which is what QQuickWidget and
QOpenGLWidget both use.

Supporting QWidget::grab() is particularly important when grabbing
an ancestor of the QRhiWidget, because that has no alternative.
Right now, due to not reimplementing the QWidgetPrivate function,
the place of the QRhiWidget is left empty.

In addition, grabFramebuffer() is now const. This is consistent
with QQuickWidget, but not with QOpenGLWidget and QOpenGLWindow.

Change-Id: I646bd920dab7ba50415dd7ee6b63a209f5673e8f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2023-08-24 13:18:03 +02:00
parent 41f032e358
commit 80520c2f52
6 changed files with 149 additions and 92 deletions

View File

@ -90,7 +90,7 @@ int main(int argc, char **argv)
QPushButton *btn = new QPushButton(QLatin1String("Grab to image"));
QObject::connect(btn, &QPushButton::clicked, btn, [rhiWidget] {
QImage image = rhiWidget->grab();
QImage image = rhiWidget->grabFramebuffer();
qDebug() << "Got image" << image;
if (!image.isNull()) {
QFileDialog fd(rhiWidget->parentWidget());

View File

@ -972,6 +972,11 @@ void QOpenGLWidgetPrivate::render()
#endif
QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbos[currentTargetBuffer]->handle();
f->glUseProgram(0);
f->glBindBuffer(GL_ARRAY_BUFFER, 0);
f->glEnable(GL_BLEND);
q->paintGL();
if (updateBehavior == QOpenGLWidget::NoPartialUpdate)
invalidateFboAfterPainting();

View File

@ -348,6 +348,90 @@ void QRhiWidgetPrivate::endCompose()
}
}
// This is reimplemented to enable calling QWidget::grab() on the widget or an
// ancestor of it. At the same time, QRhiWidget provides its own
// grabFramebuffer() as well, mirroring QQuickWidget and QOpenGLWidget for
// consistency. In both types of grabs we end up in here.
QImage QRhiWidgetPrivate::grabFramebuffer()
{
Q_Q(QRhiWidget);
if (noSize)
return QImage();
ensureRhi();
if (!rhi) {
// The widget (and its parent chain, if any) may not be shown at
// all, yet one may still want to use it for grabs. This is
// ridiculous of course because the rendering infrastructure is
// tied to the top-level widget that initializes upon expose, but
// it has to be supported.
offscreenRenderer.setConfig(config);
// no window passed in, so no swapchain, but we get a functional QRhi which we own
offscreenRenderer.create();
rhi = offscreenRenderer.rhi();
if (!rhi) {
qWarning("QRhiWidget: Failed to create dedicated QRhi for grabbing");
emit q->renderFailed();
return QImage();
}
}
QRhiCommandBuffer *cb = nullptr;
if (rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess)
return QImage();
QRhiReadbackResult readResult;
bool readCompleted = false;
bool needsInit = false;
ensureTexture(&needsInit);
if (colorTexture || msaaColorBuffer) {
bool canRender = true;
if (needsInit)
canRender = invokeInitialize(cb);
if (canRender)
q->render(cb);
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
readResult.completed = [&readCompleted] { readCompleted = true; };
readbackBatch->readBackTexture(resolveTexture ? resolveTexture : colorTexture, &readResult);
cb->resourceUpdate(readbackBatch);
}
rhi->endOffscreenFrame();
if (readCompleted) {
QImage::Format imageFormat = QImage::Format_RGBA8888;
switch (widgetTextureFormat) {
case QRhiWidget::TextureFormat::RGBA8:
break;
case QRhiWidget::TextureFormat::RGBA16F:
imageFormat = QImage::Format_RGBA16FPx4;
break;
case QRhiWidget::TextureFormat::RGBA32F:
imageFormat = QImage::Format_RGBA32FPx4;
break;
case QRhiWidget::TextureFormat::RGB10A2:
imageFormat = QImage::Format_BGR30;
break;
}
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
readResult.pixelSize.width(), readResult.pixelSize.height(),
imageFormat);
QImage result;
if (rhi->isYUpInFramebuffer())
result = wrapperImage.mirrored();
else
result = wrapperImage.copy();
result.setDevicePixelRatio(q->devicePixelRatio());
return result;
} else {
Q_UNREACHABLE();
}
return QImage();
}
void QRhiWidgetPrivate::resetColorBufferObjects()
{
if (colorTexture) {
@ -907,90 +991,24 @@ void QRhiWidget::setAutoRenderTarget(bool enabled)
appropriate. It is up to the caller to reinterpret the resulting data as it
sees fit.
This function can also be called when the QRhiWidget is not added to a
widget hierarchy belonging to an on-screen top-level window. This allows
\note This function can also be called when the QRhiWidget is not added to
a widget hierarchy belonging to an on-screen top-level window. This allows
generating an image from a 3D rendering off-screen.
The function is named grabFramebuffer() for consistency with QOpenGLWidget
and QQuickWidget. It is not the only way to get CPU-side image data out of
the QRhiWidget's content: calling \l QWidget::grab() on a QRhiWidget, or an
ancestor of it, is functional as well (returning a QPixmap). Besides
working directly with QImage, another advantage of grabFramebuffer() is
that it may be slightly more performant, simply because it does not have to
go through the rest of QWidget infrastructure but can right away trigger
rendering a new frame and then do the readback.
\sa setTextureFormat()
*/
QImage QRhiWidget::grab()
QImage QRhiWidget::grabFramebuffer() const
{
Q_D(QRhiWidget);
if (d->noSize)
return QImage();
d->ensureRhi();
if (!d->rhi) {
// The widget (and its parent chain, if any) may not be shown at
// all, yet one may still want to use it for grabs. This is
// ridiculous of course because the rendering infrastructure is
// tied to the top-level widget that initializes upon expose, but
// it has to be supported.
d->offscreenRenderer.setConfig(d->config);
// no window passed in, so no swapchain, but we get a functional QRhi which we own
d->offscreenRenderer.create();
d->rhi = d->offscreenRenderer.rhi();
if (!d->rhi) {
qWarning("QRhiWidget: Failed to create dedicated QRhi for grabbing");
emit renderFailed();
return QImage();
}
}
QRhiCommandBuffer *cb = nullptr;
if (d->rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess)
return QImage();
QRhiReadbackResult readResult;
bool readCompleted = false;
bool needsInit = false;
d->ensureTexture(&needsInit);
if (d->colorTexture || d->msaaColorBuffer) {
bool canRender = true;
if (needsInit)
canRender = d->invokeInitialize(cb);
if (canRender)
render(cb);
QRhiResourceUpdateBatch *readbackBatch = d->rhi->nextResourceUpdateBatch();
readResult.completed = [&readCompleted] { readCompleted = true; };
readbackBatch->readBackTexture(d->resolveTexture ? d->resolveTexture : d->colorTexture, &readResult);
cb->resourceUpdate(readbackBatch);
}
d->rhi->endOffscreenFrame();
if (readCompleted) {
QImage::Format imageFormat = QImage::Format_RGBA8888;
switch (d->widgetTextureFormat) {
case TextureFormat::RGBA8:
break;
case TextureFormat::RGBA16F:
imageFormat = QImage::Format_RGBA16FPx4;
break;
case TextureFormat::RGBA32F:
imageFormat = QImage::Format_RGBA32FPx4;
break;
case TextureFormat::RGB10A2:
imageFormat = QImage::Format_BGR30;
break;
}
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
readResult.pixelSize.width(), readResult.pixelSize.height(),
imageFormat);
QImage result;
if (d->rhi->isYUpInFramebuffer())
result = wrapperImage.mirrored();
else
result = wrapperImage.copy();
result.setDevicePixelRatio(devicePixelRatio());
return result;
} else {
Q_UNREACHABLE();
}
return QImage();
return const_cast<QRhiWidgetPrivate *>(d_func())->grabFramebuffer();
}
/*!
@ -1013,7 +1031,7 @@ QImage QRhiWidget::grab()
Reimplementations should also be prepared that the QRhi object and the
color buffer texture may change between invocations of this function. One
special case where the objects will be different is when performing a
grab() with a widget that is not yet shown, and then making the
grabFramebuffer() with a widget that is not yet shown, and then making the
widget visible on-screen within a top-level widget. There the grab will
happen with a dedicated QRhi that is then replaced with the top-level
window's associated QRhi in subsequent initialize() and render()
@ -1107,7 +1125,7 @@ void QRhiWidget::render(QRhiCommandBuffer *cb)
implies an early-release of the associated resources managed by the
still-alive QRhiWidget.
Another case when this function is called is when grab() is used
Another case when this function is called is when grabFramebuffer() is used
with a QRhiWidget that is not added to a visible window, i.e. the rendering
is performed offscreen. If later on this QRhiWidget is made visible, or
added to a visible widget hierarchy, the associated QRhi will change from
@ -1277,7 +1295,7 @@ QRhiRenderTarget *QRhiWidget::renderTarget() const
This signal is emitted whenever the widget is supposed to render to its
backing texture (either due to a \l{QWidget::update()}{widget update} or
due to a call to grab()), but there is no \l QRhi for the widget to
due to a call to grabFramebuffer()), but there is no \l QRhi for the widget to
use, likely due to issues related to graphics configuration.
This signal may be emitted multiple times when a problem arises. Do not

View File

@ -69,7 +69,7 @@ public:
bool isMirrorVerticallyEnabled() const;
void setMirrorVertically(bool enabled);
QImage grab();
QImage grabFramebuffer() const;
virtual void initialize(QRhiCommandBuffer *cb);
virtual void render(QRhiCommandBuffer *cb);

View File

@ -30,6 +30,7 @@ public:
QPlatformTextureList::Flags textureListFlags() override;
QPlatformBackingStoreRhiConfig rhiConfig() const override;
void endCompose() override;
QImage grabFramebuffer() override;
void ensureRhi();
void ensureTexture(bool *changed);

View File

@ -12,6 +12,7 @@
#include <QApplication>
#include <QFile>
#include <QVBoxLayout>
#include <QScrollArea>
#if QT_CONFIG(vulkan)
#include <private/qvulkandefaultinstance_p.h>
@ -36,8 +37,10 @@ private slots:
void autoRt();
void reparent_data();
void reparent();
void grab_data();
void grab();
void grabFramebufferWhileStillInvisible_data();
void grabFramebufferWhileStillInvisible();
void grabViaQWidgetGrab_data();
void grabViaQWidgetGrab();
void mirror_data();
void mirror();
@ -409,10 +412,10 @@ void tst_QRhiWidget::simple()
QVERIFY(qBlue(c) <= maxFuzz);
}
// Now through grab().
// Now through grabFramebuffer().
QImage resultTwo;
if (rhi->backend() != QRhi::Null) {
resultTwo = rhiWidget->grab();
resultTwo = rhiWidget->grabFramebuffer();
QCOMPARE(errorSpy.count(), 0);
QVERIFY(!resultTwo.isNull());
QRgb c = resultTwo.pixel(resultTwo.width() / 2, resultTwo.height() / 2);
@ -422,7 +425,7 @@ void tst_QRhiWidget::simple()
}
// Check we got the same result from our manual readback and when the
// texture was rendered to again and grab() was called.
// texture was rendered to again and grabFramebuffer() was called.
QVERIFY(imageRGBAEquals(resultOne, resultTwo, maxFuzz));
}
@ -668,12 +671,12 @@ void tst_QRhiWidget::reparent()
QCOMPARE(errorSpy.count(), 0);
}
void tst_QRhiWidget::grab_data()
void tst_QRhiWidget::grabFramebufferWhileStillInvisible_data()
{
testData();
}
void tst_QRhiWidget::grab()
void tst_QRhiWidget::grabFramebufferWhileStillInvisible()
{
QFETCH(QRhiWidget::Api, api);
@ -684,7 +687,7 @@ void tst_QRhiWidget::grab()
w.resize(1280, 720);
QSignalSpy errorSpy(&w, &QRhiWidget::renderFailed);
QImage image = w.grab(); // creates its own QRhi just to render offscreen
QImage image = w.grabFramebuffer(); // creates its own QRhi just to render offscreen
QVERIFY(!image.isNull());
QVERIFY(w.rhi());
QVERIFY(w.colorTexture());
@ -724,6 +727,36 @@ void tst_QRhiWidget::grab()
}
}
void tst_QRhiWidget::grabViaQWidgetGrab_data()
{
testData();
}
void tst_QRhiWidget::grabViaQWidgetGrab()
{
QFETCH(QRhiWidget::Api, api);
SimpleRhiWidget w;
w.setApi(api);
w.resize(1280, 720);
QSignalSpy frameSpy(&w, &QRhiWidget::frameSubmitted);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
QTRY_VERIFY(frameSpy.count() > 0);
QImage image = w.grab().toImage();
if (w.rhi()->backend() != QRhi::Null) {
// It's upside down with Vulkan (Y is not corrected, clipSpaceCorrMatrix() is not used),
// but that won't matter for the test.
QRgb c = image.pixel(image.width() / 2, image.height() / 2);
const int maxFuzz = 1;
QVERIFY(qRed(c) >= 255 - maxFuzz);
QVERIFY(qGreen(c) <= maxFuzz);
QVERIFY(qBlue(c) <= maxFuzz);
}
}
void tst_QRhiWidget::mirror_data()
{
testData();