Stabilize one function in tst_qpauseanimation.cpp
Under load the timing may go wrong. Change-Id: Iaa947fb9adcfccd2568337adbb17094996cce827 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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@ -259,14 +259,14 @@ void tst_QPauseAnimation::pauseResume()
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animation.pause();
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QVERIFY(animation.state() == QAbstractAnimation::Paused);
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animation.start();
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QTest::qWait(300);
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QTRY_COMPARE(animation.state(), QAbstractAnimation::Stopped);
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#ifdef Q_OS_WIN
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if (animation.m_updateCurrentTimeCount != 3)
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QEXPECT_FAIL("", winTimerError, Abort);
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#endif
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QCOMPARE(animation.m_updateCurrentTimeCount, 3);
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QVERIFY2(animation.m_updateCurrentTimeCount >= 3, qPrintable(
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QString::fromLatin1("animation.m_updateCurrentTimeCount = %1").arg(animation.m_updateCurrentTimeCount)));
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}
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void tst_QPauseAnimation::sequentialPauseGroup()
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