rhi: Enable msaatexture manual test on OpenGL

...now that a recent path enables MultisampleTextures for ES >= 3.1 and
GL 3.x and up.

Just need to make sure the .qsb contains something for OpenGL as well.

While we are at it, make updated .qsb files for all the commonly used
shaders since what we had before was version 4. Bump them to version 5.

Change-Id: If2040f4894e6360d1ebd5daf7e698508e5e6e42e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2020-08-17 12:28:16 +02:00
parent 80862621cd
commit 81159cf3f7
6 changed files with 1 additions and 1 deletions

View File

@ -2,4 +2,4 @@ qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
qsb --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb
qsb --glsl "310 es,150" --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb