iOS: Move handling of FBOs to QIOSContext instead of QIOSWindow
The lifetime of an FBO is tied to its context, so letting each window manage its own FBO failed when the window tried to delete the FBO at destruction time without the proper context being current, or even available anymore. We solve this by moving all handling of FBOs to the context itself, which is fine as we're exposing the necessary bits from the window to allocate storage based on its layer. Change-Id: I8c7c96cf63d6b667527c816f10ac2f4ff6a05e0c Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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@ -48,8 +48,10 @@
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QT_BEGIN_NAMESPACE
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class QIOSContext : public QPlatformOpenGLContext
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class QIOSContext : public QObject, public QPlatformOpenGLContext
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{
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Q_OBJECT
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public:
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QIOSContext(QOpenGLContext *context);
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~QIOSContext();
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@ -62,15 +64,26 @@ public:
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void doneCurrent();
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GLuint defaultFramebufferObject(QPlatformSurface *) const;
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GLuint defaultColorRenderbuffer(QPlatformSurface *) const;
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QFunctionPointer getProcAddress(const QByteArray &procName);
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EAGLContext *nativeContext() const;
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private Q_SLOTS:
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void windowDestroyed(QObject *object);
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private:
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EAGLContext *m_eaglContext;
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QSurfaceFormat m_format;
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struct FramebufferObject {
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GLuint handle;
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GLuint colorRenderbuffer;
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GLuint depthRenderbuffer;
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GLint renderbufferWidth;
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GLint renderbufferHeight;
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};
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static void deleteBuffers(const FramebufferObject &framebufferObject);
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mutable QHash<QWindow *, FramebufferObject> m_framebufferObjects;
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};
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QT_END_NAMESPACE
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@ -70,12 +70,25 @@ QIOSContext::QIOSContext(QOpenGLContext *context)
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QIOSContext::~QIOSContext()
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{
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if ([EAGLContext currentContext] == m_eaglContext)
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doneCurrent();
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[EAGLContext setCurrentContext:m_eaglContext];
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foreach (const FramebufferObject &framebufferObject, m_framebufferObjects)
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deleteBuffers(framebufferObject);
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[EAGLContext setCurrentContext:nil];
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[m_eaglContext release];
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}
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void QIOSContext::deleteBuffers(const FramebufferObject &framebufferObject)
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{
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if (framebufferObject.handle)
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glDeleteFramebuffers(1, &framebufferObject.handle);
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if (framebufferObject.colorRenderbuffer)
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glDeleteRenderbuffers(1, &framebufferObject.colorRenderbuffer);
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if (framebufferObject.depthRenderbuffer)
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glDeleteRenderbuffers(1, &framebufferObject.depthRenderbuffer);
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}
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QSurfaceFormat QIOSContext::format() const
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{
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return m_format;
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@ -88,8 +101,7 @@ bool QIOSContext::makeCurrent(QPlatformSurface *surface)
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[EAGLContext setCurrentContext:m_eaglContext];
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebufferObject(surface));
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// Ensures render buffers are set up and match the size of the window
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return defaultColorRenderbuffer(surface) != 0;
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return true;
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}
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void QIOSContext::doneCurrent()
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@ -100,20 +112,86 @@ void QIOSContext::doneCurrent()
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void QIOSContext::swapBuffers(QPlatformSurface *surface)
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{
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Q_ASSERT(surface && surface->surface()->surfaceType() == QSurface::OpenGLSurface);
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Q_ASSERT(surface->surface()->surfaceClass() == QSurface::Window);
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QWindow *window = static_cast<QWindow *>(surface->surface());
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Q_ASSERT(m_framebufferObjects.contains(window));
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[EAGLContext setCurrentContext:m_eaglContext];
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glBindRenderbuffer(GL_RENDERBUFFER, defaultColorRenderbuffer(surface));
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glBindRenderbuffer(GL_RENDERBUFFER, m_framebufferObjects[window].colorRenderbuffer);
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[m_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
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}
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GLuint QIOSContext::defaultFramebufferObject(QPlatformSurface *surface) const
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{
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return static_cast<QIOSWindow *>(surface)->framebufferObject(*this);
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Q_ASSERT(surface && surface->surface()->surfaceClass() == QSurface::Window);
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QWindow *window = static_cast<QWindow *>(surface->surface());
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FramebufferObject &framebufferObject = m_framebufferObjects[window];
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// Set up an FBO for the window if it hasn't been created yet
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if (!framebufferObject.handle) {
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[EAGLContext setCurrentContext:m_eaglContext];
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glGenFramebuffers(1, &framebufferObject.handle);
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glBindFramebuffer(GL_FRAMEBUFFER, framebufferObject.handle);
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glGenRenderbuffers(1, &framebufferObject.colorRenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, framebufferObject.colorRenderbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
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framebufferObject.colorRenderbuffer);
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if (m_format.depthBufferSize() > 0 || m_format.stencilBufferSize() > 0) {
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glGenRenderbuffers(1, &framebufferObject.depthRenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, framebufferObject.depthRenderbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
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framebufferObject.depthRenderbuffer);
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if (m_format.stencilBufferSize() > 0)
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
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framebufferObject.depthRenderbuffer);
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}
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GLuint QIOSContext::defaultColorRenderbuffer(QPlatformSurface *surface) const
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connect(window, SIGNAL(destroyed(QObject*)), this, SLOT(windowDestroyed(QObject*)));
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}
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// Ensure that the FBO's buffers match the size of the window
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QIOSWindow *platformWindow = static_cast<QIOSWindow *>(surface);
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if (framebufferObject.renderbufferWidth != platformWindow->effectiveWidth() ||
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framebufferObject.renderbufferHeight != platformWindow->effectiveHeight()) {
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glBindRenderbuffer(GL_RENDERBUFFER, framebufferObject.colorRenderbuffer);
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CAEAGLLayer *layer = static_cast<CAEAGLLayer *>(platformWindow->nativeView().layer);
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[m_eaglContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer];
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &framebufferObject.renderbufferWidth);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &framebufferObject.renderbufferHeight);
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if (framebufferObject.depthRenderbuffer) {
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glBindRenderbuffer(GL_RENDERBUFFER, framebufferObject.depthRenderbuffer);
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// FIXME: Support more fine grained control over depth/stencil buffer sizes
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if (m_format.stencilBufferSize() > 0)
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES,
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framebufferObject.renderbufferWidth, framebufferObject.renderbufferHeight);
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else
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
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framebufferObject.renderbufferWidth, framebufferObject.renderbufferHeight);
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}
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
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}
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return framebufferObject.handle;
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}
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void QIOSContext::windowDestroyed(QObject *object)
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{
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return static_cast<QIOSWindow *>(surface)->colorRenderbuffer(*this);
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QWindow *window = static_cast<QWindow *>(object);
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if (m_framebufferObjects.contains(window)) {
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deleteBuffers(m_framebufferObjects[window]);
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m_framebufferObjects.remove(window);
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}
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}
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QFunctionPointer QIOSContext::getProcAddress(const QByteArray& functionName)
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@ -121,7 +199,5 @@ QFunctionPointer QIOSContext::getProcAddress(const QByteArray& functionName)
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return reinterpret_cast<QFunctionPointer>(dlsym(RTLD_NEXT, functionName.constData()));
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}
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EAGLContext *QIOSContext::nativeContext() const
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{
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return m_eaglContext;
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}
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#include "moc_qioscontext.cpp"
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@ -67,9 +67,9 @@ public:
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void handleContentOrientationChange(Qt::ScreenOrientation orientation);
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void setVisible(bool visible);
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GLuint framebufferObject(const QIOSContext &context) const;
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GLuint colorRenderbuffer(const QIOSContext &context) const;
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qreal devicePixelRatio() const;
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int effectiveWidth() const;
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int effectiveHeight() const;
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UIView *nativeView() const { return m_view; }
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@ -77,13 +77,6 @@ private:
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UIView *m_view;
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QRect m_requestedGeometry;
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mutable struct GLData {
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GLuint framebufferObject;
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GLuint colorRenderbuffer;
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GLuint depthRenderbuffer;
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GLint renderbufferWidth;
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GLint renderbufferHeight;
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} m_glData;
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qreal m_devicePixelRatio;
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};
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@ -229,7 +229,6 @@ QIOSWindow::QIOSWindow(QWindow *window)
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: QPlatformWindow(window)
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, m_view([[EAGLView alloc] initWithQIOSWindow:this])
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, m_requestedGeometry(QPlatformWindow::geometry())
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, m_glData()
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, m_devicePixelRatio(1.0)
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{
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if (isQtApplication())
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@ -249,13 +248,6 @@ QIOSWindow::QIOSWindow(QWindow *window)
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QIOSWindow::~QIOSWindow()
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{
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if (m_glData.framebufferObject)
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glDeleteFramebuffers(1, &m_glData.framebufferObject);
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if (m_glData.colorRenderbuffer)
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glDeleteRenderbuffers(1, &m_glData.colorRenderbuffer);
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if (m_glData.depthRenderbuffer)
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glDeleteRenderbuffers(1, &m_glData.depthRenderbuffer);
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[m_view removeFromSuperview];
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[m_view release];
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}
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@ -325,64 +317,19 @@ void QIOSWindow::handleContentOrientationChange(Qt::ScreenOrientation orientatio
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[[UIApplication sharedApplication] setStatusBarOrientation:uiOrientation animated:NO];
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}
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GLuint QIOSWindow::framebufferObject(const QIOSContext &context) const
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{
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if (!m_glData.framebufferObject) {
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[EAGLContext setCurrentContext:context.nativeContext()];
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glGenFramebuffers(1, &m_glData.framebufferObject);
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glBindFramebuffer(GL_FRAMEBUFFER, m_glData.framebufferObject);
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glGenRenderbuffers(1, &m_glData.colorRenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, m_glData.colorRenderbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_glData.colorRenderbuffer);
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QSurfaceFormat requestedFormat = context.format();
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if (requestedFormat.depthBufferSize() > 0 || requestedFormat.stencilBufferSize() > 0) {
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glGenRenderbuffers(1, &m_glData.depthRenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, m_glData.depthRenderbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_glData.depthRenderbuffer);
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if (requestedFormat.stencilBufferSize() > 0)
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_glData.depthRenderbuffer);
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}
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}
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return m_glData.framebufferObject;
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}
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GLuint QIOSWindow::colorRenderbuffer(const QIOSContext &context) const
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{
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if (!m_glData.colorRenderbuffer ||
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m_glData.renderbufferWidth != geometry().width() * m_devicePixelRatio ||
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m_glData.renderbufferHeight != geometry().height() * m_devicePixelRatio) {
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glBindRenderbuffer(GL_RENDERBUFFER, m_glData.colorRenderbuffer);
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[context.nativeContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:static_cast<CAEAGLLayer *>(m_view.layer)];
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &m_glData.renderbufferWidth);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &m_glData.renderbufferHeight);
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if (m_glData.depthRenderbuffer) {
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glBindRenderbuffer(GL_RENDERBUFFER, m_glData.depthRenderbuffer);
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// FIXME: Support more fine grained control over depth/stencil buffer sizes
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if (context.format().stencilBufferSize() > 0)
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, m_glData.renderbufferWidth, m_glData.renderbufferHeight);
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else
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, m_glData.renderbufferWidth, m_glData.renderbufferHeight);
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}
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
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}
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return m_glData.colorRenderbuffer;
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}
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qreal QIOSWindow::devicePixelRatio() const
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{
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return m_devicePixelRatio;
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}
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int QIOSWindow::effectiveWidth() const
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{
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return geometry().width() * m_devicePixelRatio;
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}
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int QIOSWindow::effectiveHeight() const
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{
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return geometry().height() * m_devicePixelRatio;
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}
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QT_END_NAMESPACE
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