Fix linking ANGLE on MinGW-w64 32-bit

MinGW-w64 32-bit requires the functions exported in the .def file
to be decorated.

Change-Id: I174a92829706a9fb6b0007b2c057300bd69e6d9e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
This commit is contained in:
Jonathan Liu 2012-12-19 00:53:46 +11:00 committed by The Qt Project
parent 5efcd5a6c3
commit 854e5c473b
7 changed files with 449 additions and 2 deletions

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@ -0,0 +1,36 @@
LIBRARY libEGL
EXPORTS
eglBindAPI@4 @14
eglBindTexImage@12 @20
eglChooseConfig@20 @7
eglCopyBuffers@12 @33
eglCreateContext@16 @23
eglCreatePbufferFromClientBuffer@20 @18
eglCreatePbufferSurface@12 @10
eglCreatePixmapSurface@16 @11
eglCreateWindowSurface@16 @9
eglDestroyContext@8 @24
eglDestroySurface@8 @12
eglGetConfigAttrib@16 @8
eglGetConfigs@16 @6
eglGetCurrentContext@0 @26
eglGetCurrentDisplay@0 @28
eglGetCurrentSurface@4 @27
eglGetDisplay@4 @2
eglGetError@0 @1
eglGetProcAddress@4 @34
eglInitialize@12 @3
eglMakeCurrent@16 @25
eglQueryAPI@0 @15
eglQueryContext@16 @29
eglQueryString@8 @5
eglQuerySurface@16 @13
eglReleaseTexImage@12 @21
eglReleaseThread@0 @17
eglSurfaceAttrib@16 @19
eglSwapBuffers@8 @32
eglSwapInterval@8 @22
eglTerminate@4 @4
eglWaitClient@0 @16
eglWaitGL@0 @30
eglWaitNative@4 @31

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@ -0,0 +1,36 @@
LIBRARY libEGLd
EXPORTS
eglBindAPI@4 @14
eglBindTexImage@12 @20
eglChooseConfig@20 @7
eglCopyBuffers@12 @33
eglCreateContext@16 @23
eglCreatePbufferFromClientBuffer@20 @18
eglCreatePbufferSurface@12 @10
eglCreatePixmapSurface@16 @11
eglCreateWindowSurface@16 @9
eglDestroyContext@8 @24
eglDestroySurface@8 @12
eglGetConfigAttrib@16 @8
eglGetConfigs@16 @6
eglGetCurrentContext@0 @26
eglGetCurrentDisplay@0 @28
eglGetCurrentSurface@4 @27
eglGetDisplay@4 @2
eglGetError@0 @1
eglGetProcAddress@4 @34
eglInitialize@12 @3
eglMakeCurrent@16 @25
eglQueryAPI@0 @15
eglQueryContext@16 @29
eglQueryString@8 @5
eglQuerySurface@16 @13
eglReleaseTexImage@12 @21
eglReleaseThread@0 @17
eglSurfaceAttrib@16 @19
eglSwapBuffers@8 @32
eglSwapInterval@8 @22
eglTerminate@4 @4
eglWaitClient@0 @16
eglWaitGL@0 @30
eglWaitNative@4 @31

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@ -0,0 +1,182 @@
LIBRARY libGLESv2
EXPORTS
glActiveTexture@4 @1
glAttachShader@8 @2
glBindAttribLocation@12 @3
glBindBuffer@8 @4
glBindFramebuffer@8 @5
glBindRenderbuffer@8 @6
glBindTexture@8 @7
glBlendColor@16 @8
glBlendEquation@4 @9
glBlendEquationSeparate@8 @10
glBlendFunc@8 @11
glBlendFuncSeparate@16 @12
glBufferData@16 @13
glBufferSubData@16 @14
glCheckFramebufferStatus@4 @15
glClear@4 @16
glClearColor@16 @17
glClearDepthf@4 @18
glClearStencil@4 @19
glColorMask@16 @20
glCompileShader@4 @21
glCompressedTexImage2D@32 @22
glCompressedTexSubImage2D@36 @23
glCopyTexImage2D@32 @24
glCopyTexSubImage2D@32 @25
glCreateProgram@0 @26
glCreateShader@4 @27
glCullFace@4 @28
glDeleteBuffers@8 @29
glDeleteFramebuffers@8 @30
glDeleteProgram@4 @32
glDeleteRenderbuffers@8 @33
glDeleteShader@4 @34
glDeleteTextures@8 @31
glDepthFunc@4 @36
glDepthMask@4 @37
glDepthRangef@8 @38
glDetachShader@8 @35
glDisable@4 @39
glDisableVertexAttribArray@4 @40
glDrawArrays@12 @41
glDrawElements@16 @42
glEnable@4 @43
glEnableVertexAttribArray@4 @44
glFinish@0 @45
glFlush@0 @46
glFramebufferRenderbuffer@16 @47
glFramebufferTexture2D@20 @48
glFrontFace@4 @49
glGenBuffers@8 @50
glGenFramebuffers@8 @52
glGenRenderbuffers@8 @53
glGenTextures@8 @54
glGenerateMipmap@4 @51
glGetActiveAttrib@28 @55
glGetActiveUniform@28 @56
glGetAttachedShaders@16 @57
glGetAttribLocation@8 @58
glGetBooleanv@8 @59
glGetBufferParameteriv@12 @60
glGetError@0 @61
glGetFloatv@8 @62
glGetFramebufferAttachmentParameteriv@16 @63
glGetIntegerv@8 @64
glGetProgramInfoLog@16 @66
glGetProgramiv@12 @65
glGetRenderbufferParameteriv@12 @67
glGetShaderInfoLog@16 @69
glGetShaderPrecisionFormat@16 @70
glGetShaderSource@16 @71
glGetShaderiv@12 @68
glGetString@4 @72
glGetTexParameterfv@12 @73
glGetTexParameteriv@12 @74
glGetUniformLocation@8 @77
glGetUniformfv@12 @75
glGetUniformiv@12 @76
glGetVertexAttribPointerv@12 @80
glGetVertexAttribfv@12 @78
glGetVertexAttribiv@12 @79
glHint@8 @81
glIsBuffer@4 @82
glIsEnabled@4 @83
glIsFramebuffer@4 @84
glIsProgram@4 @85
glIsRenderbuffer@4 @86
glIsShader@4 @87
glIsTexture@4 @88
glLineWidth@4 @89
glLinkProgram@4 @90
glPixelStorei@8 @91
glPolygonOffset@8 @92
glReadPixels@28 @93
glReleaseShaderCompiler@0 @94
glRenderbufferStorage@16 @95
glSampleCoverage@8 @96
glScissor@16 @97
glShaderBinary@20 @98
glShaderSource@16 @99
glStencilFunc@12 @100
glStencilFuncSeparate@16 @101
glStencilMask@4 @102
glStencilMaskSeparate@8 @103
glStencilOp@12 @104
glStencilOpSeparate@16 @105
glTexImage2D@36 @106
glTexParameterf@12 @107
glTexParameterfv@12 @108
glTexParameteri@12 @109
glTexParameteriv@12 @110
glTexSubImage2D@36 @111
glUniform1f@8 @112
glUniform1fv@12 @113
glUniform1i@8 @114
glUniform1iv@12 @115
glUniform2f@12 @116
glUniform2fv@12 @117
glUniform2i@12 @118
glUniform2iv@12 @119
glUniform3f@16 @120
glUniform3fv@12 @121
glUniform3i@16 @122
glUniform3iv@12 @123
glUniform4f@20 @124
glUniform4fv@12 @125
glUniform4i@20 @126
glUniform4iv@12 @127
glUniformMatrix2fv@16 @128
glUniformMatrix3fv@16 @129
glUniformMatrix4fv@16 @130
glUseProgram@4 @131
glValidateProgram@4 @132
glVertexAttrib1f@8 @133
glVertexAttrib1fv@8 @134
glVertexAttrib2f@12 @135
glVertexAttrib2fv@8 @136
glVertexAttrib3f@16 @137
glVertexAttrib3fv@8 @138
glVertexAttrib4f@20 @139
glVertexAttrib4fv@8 @140
glVertexAttribPointer@24 @141
glViewport@16 @142
; Extensions
glTexImage3DOES@40 @143
glBlitFramebufferANGLE@40 @149
glRenderbufferStorageMultisampleANGLE@20 @150
glDeleteFencesNV@8 @151
glFinishFenceNV@4 @152
glGenFencesNV@8 @153
glGetFenceivNV@12 @154
glIsFenceNV@4 @155
glSetFenceNV@8 @156
glTestFenceNV@4 @157
glGetTranslatedShaderSourceANGLE@16 @159
glTexStorage2DEXT@20 @160
glGetGraphicsResetStatusEXT@0 @161
glReadnPixelsEXT@32 @162
glGetnUniformfvEXT@16 @163
glGetnUniformivEXT@16 @164
glGenQueriesEXT@8 @165
glDeleteQueriesEXT@8 @166
glIsQueryEXT@4 @167
glBeginQueryEXT@8 @168
glEndQueryEXT@4 @169
glGetQueryivEXT@12 @170
glGetQueryObjectuivEXT@12 @171
glVertexAttribDivisorANGLE@8 @172
glDrawArraysInstancedANGLE@16 @173
glDrawElementsInstancedANGLE@20 @174
glProgramBinaryOES@16 @175
glGetProgramBinaryOES@20 @176
; EGL dependencies
glCreateContext @144 NONAME
glDestroyContext @145 NONAME
glMakeCurrent @146 NONAME
glGetCurrentContext @147 NONAME
glGetProcAddress@4 @148 NONAME
glBindTexImage@4 @158 NONAME

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@ -0,0 +1,182 @@
LIBRARY libGLESv2d
EXPORTS
glActiveTexture@4 @1
glAttachShader@8 @2
glBindAttribLocation@12 @3
glBindBuffer@8 @4
glBindFramebuffer@8 @5
glBindRenderbuffer@8 @6
glBindTexture@8 @7
glBlendColor@16 @8
glBlendEquation@4 @9
glBlendEquationSeparate@8 @10
glBlendFunc@8 @11
glBlendFuncSeparate@16 @12
glBufferData@16 @13
glBufferSubData@16 @14
glCheckFramebufferStatus@4 @15
glClear@4 @16
glClearColor@16 @17
glClearDepthf@4 @18
glClearStencil@4 @19
glColorMask@16 @20
glCompileShader@4 @21
glCompressedTexImage2D@32 @22
glCompressedTexSubImage2D@36 @23
glCopyTexImage2D@32 @24
glCopyTexSubImage2D@32 @25
glCreateProgram@0 @26
glCreateShader@4 @27
glCullFace@4 @28
glDeleteBuffers@8 @29
glDeleteFramebuffers@8 @30
glDeleteProgram@4 @32
glDeleteRenderbuffers@8 @33
glDeleteShader@4 @34
glDeleteTextures@8 @31
glDepthFunc@4 @36
glDepthMask@4 @37
glDepthRangef@8 @38
glDetachShader@8 @35
glDisable@4 @39
glDisableVertexAttribArray@4 @40
glDrawArrays@12 @41
glDrawElements@16 @42
glEnable@4 @43
glEnableVertexAttribArray@4 @44
glFinish@0 @45
glFlush@0 @46
glFramebufferRenderbuffer@16 @47
glFramebufferTexture2D@20 @48
glFrontFace@4 @49
glGenBuffers@8 @50
glGenFramebuffers@8 @52
glGenRenderbuffers@8 @53
glGenTextures@8 @54
glGenerateMipmap@4 @51
glGetActiveAttrib@28 @55
glGetActiveUniform@28 @56
glGetAttachedShaders@16 @57
glGetAttribLocation@8 @58
glGetBooleanv@8 @59
glGetBufferParameteriv@12 @60
glGetError@0 @61
glGetFloatv@8 @62
glGetFramebufferAttachmentParameteriv@16 @63
glGetIntegerv@8 @64
glGetProgramInfoLog@16 @66
glGetProgramiv@12 @65
glGetRenderbufferParameteriv@12 @67
glGetShaderInfoLog@16 @69
glGetShaderPrecisionFormat@16 @70
glGetShaderSource@16 @71
glGetShaderiv@12 @68
glGetString@4 @72
glGetTexParameterfv@12 @73
glGetTexParameteriv@12 @74
glGetUniformLocation@8 @77
glGetUniformfv@12 @75
glGetUniformiv@12 @76
glGetVertexAttribPointerv@12 @80
glGetVertexAttribfv@12 @78
glGetVertexAttribiv@12 @79
glHint@8 @81
glIsBuffer@4 @82
glIsEnabled@4 @83
glIsFramebuffer@4 @84
glIsProgram@4 @85
glIsRenderbuffer@4 @86
glIsShader@4 @87
glIsTexture@4 @88
glLineWidth@4 @89
glLinkProgram@4 @90
glPixelStorei@8 @91
glPolygonOffset@8 @92
glReadPixels@28 @93
glReleaseShaderCompiler@0 @94
glRenderbufferStorage@16 @95
glSampleCoverage@8 @96
glScissor@16 @97
glShaderBinary@20 @98
glShaderSource@16 @99
glStencilFunc@12 @100
glStencilFuncSeparate@16 @101
glStencilMask@4 @102
glStencilMaskSeparate@8 @103
glStencilOp@12 @104
glStencilOpSeparate@16 @105
glTexImage2D@36 @106
glTexParameterf@12 @107
glTexParameterfv@12 @108
glTexParameteri@12 @109
glTexParameteriv@12 @110
glTexSubImage2D@36 @111
glUniform1f@8 @112
glUniform1fv@12 @113
glUniform1i@8 @114
glUniform1iv@12 @115
glUniform2f@12 @116
glUniform2fv@12 @117
glUniform2i@12 @118
glUniform2iv@12 @119
glUniform3f@16 @120
glUniform3fv@12 @121
glUniform3i@16 @122
glUniform3iv@12 @123
glUniform4f@20 @124
glUniform4fv@12 @125
glUniform4i@20 @126
glUniform4iv@12 @127
glUniformMatrix2fv@16 @128
glUniformMatrix3fv@16 @129
glUniformMatrix4fv@16 @130
glUseProgram@4 @131
glValidateProgram@4 @132
glVertexAttrib1f@8 @133
glVertexAttrib1fv@8 @134
glVertexAttrib2f@12 @135
glVertexAttrib2fv@8 @136
glVertexAttrib3f@16 @137
glVertexAttrib3fv@8 @138
glVertexAttrib4f@20 @139
glVertexAttrib4fv@8 @140
glVertexAttribPointer@24 @141
glViewport@16 @142
; Extensions
glTexImage3DOES@40 @143
glBlitFramebufferANGLE@40 @149
glRenderbufferStorageMultisampleANGLE@20 @150
glDeleteFencesNV@8 @151
glFinishFenceNV@4 @152
glGenFencesNV@8 @153
glGetFenceivNV@12 @154
glIsFenceNV@4 @155
glSetFenceNV@8 @156
glTestFenceNV@4 @157
glGetTranslatedShaderSourceANGLE@16 @159
glTexStorage2DEXT@20 @160
glGetGraphicsResetStatusEXT@0 @161
glReadnPixelsEXT@32 @162
glGetnUniformfvEXT@16 @163
glGetnUniformivEXT@16 @164
glGenQueriesEXT@8 @165
glDeleteQueriesEXT@8 @166
glIsQueryEXT@4 @167
glBeginQueryEXT@8 @168
glEndQueryEXT@4 @169
glGetQueryivEXT@12 @170
glGetQueryObjectuivEXT@12 @171
glVertexAttribDivisorANGLE@8 @172
glDrawArraysInstancedANGLE@16 @173
glDrawElementsInstancedANGLE@20 @174
glProgramBinaryOES@16 @175
glGetProgramBinaryOES@20 @176
; EGL dependencies
glCreateContext @144 NONAME
glDestroyContext @145 NONAME
glMakeCurrent @146 NONAME
glGetCurrentContext @147 NONAME
glGetProcAddress@4 @148 NONAME
glBindTexImage@4 @158 NONAME

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@ -29,6 +29,11 @@ Since we build debug and release versions
the .def files (libEGLd.def) must be created as copies
with the LIBRARY name entry adapted.
MinGW-w64 32-bit requires function exports in the .def files
to be decorated. Modified versions of the .def files are created as
<library>_mingw.def. The decorated names of each function can be found
using the nm command to list the symbols in libEGL.o and libGLESv2.o.
Using a custom ANGLE
-------------------------------------------------------------
Qt supports building a version of ANGLE other than the one that

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@ -24,7 +24,10 @@ SOURCES += \
$$ANGLE_DIR/src/libEGL/main.cpp \
$$ANGLE_DIR/src/libEGL/Surface.cpp
!static:DEF_FILE = $$ANGLE_DIR/src/libEGL/$${TARGET}.def
!static {
DEF_FILE = $$ANGLE_DIR/src/libEGL/$${TARGET}.def
win32-g++*: DEF_FILE = $$ANGLE_DIR/src/libEGL/$${TARGET}_mingw.def
}
load(qt_installs)

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@ -66,7 +66,10 @@ SOURCES += \
SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp
!static:DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}.def
!static {
DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}.def
win32-g++*: DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw.def
}
float_converter.target = float_converter
float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \