Do not delete m_blitProgram more than once

When m_blitProgram is created the constructor will add it to
QOpenGLContext as a child of that QObject, so it will be deleted
when that QOpenGLContext is deleted as QObject will delete its
children in destructor. Delete it here will cause crash in
thread termination.

Change-Id: If9d3287d159cc3276b6a840a584a1b212b9c9fd0
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
This commit is contained in:
Jiang Jiang 2012-07-05 11:20:40 +02:00 committed by Qt by Nokia
parent 400813f585
commit 87fbe79af2

View File

@ -83,7 +83,6 @@ QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache()
#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this);
#endif
delete m_blitProgram;
}
void QOpenGLTextureGlyphCache::createTextureData(int width, int height)