QThreadPool: obey the docs that say we always use at least 1 thread
Even if the user (usually accidentally) sets a thread count of zero or negative. The reporter in the bug report did QThread::idealThreadCount() - 1 on a 1 CPU system... Drive-by add to the documentation and the missing #include. Pick-to: 6.1 6.0 Fixes: QTBUG-93007 Change-Id: I6cdea00671e8479b9c50fffd167807d14e030154 Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch> Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
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@ -176,7 +176,7 @@ bool QThreadPoolPrivate::tryStart(QRunnable *task)
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}
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// can't do anything if we're over the limit
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if (activeThreadCount() >= maxThreadCount)
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if (activeThreadCount() >= maxThreadCount())
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return false;
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if (waitingThreads.count() > 0) {
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@ -249,7 +249,7 @@ void QThreadPoolPrivate::tryToStartMoreThreads()
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bool QThreadPoolPrivate::tooManyThreadsActive() const
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{
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const int activeThreadCount = this->activeThreadCount();
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return activeThreadCount > maxThreadCount && (activeThreadCount - reservedThreads) > 1;
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return activeThreadCount > maxThreadCount() && (activeThreadCount - reservedThreads) > 1;
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}
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/*!
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@ -577,7 +577,7 @@ bool QThreadPool::tryStart(std::function<void()> functionToRun)
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Q_D(QThreadPool);
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QMutexLocker locker(&d->mutex);
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if (!d->allThreads.isEmpty() && d->activeThreadCount() >= d->maxThreadCount)
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if (!d->allThreads.isEmpty() && d->activeThreadCount() >= d->maxThreadCount())
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return false;
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QRunnable *runnable = QRunnable::create(std::move(functionToRun));
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@ -618,7 +618,9 @@ void QThreadPool::setExpiryTimeout(int expiryTimeout)
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/*! \property QThreadPool::maxThreadCount
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\brief the maximum number of threads used by the thread pool.
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\brief the maximum number of threads used by the thread pool. This property
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will default to the value of QThread::idealThreadCount() at the moment the
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QThreadPool object is created.
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\note The thread pool will always use at least 1 thread, even if
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\a maxThreadCount limit is zero or negative.
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@ -629,7 +631,7 @@ void QThreadPool::setExpiryTimeout(int expiryTimeout)
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int QThreadPool::maxThreadCount() const
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{
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Q_D(const QThreadPool);
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return d->maxThreadCount;
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return d->requestedMaxThreadCount;
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}
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void QThreadPool::setMaxThreadCount(int maxThreadCount)
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@ -637,10 +639,10 @@ void QThreadPool::setMaxThreadCount(int maxThreadCount)
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Q_D(QThreadPool);
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QMutexLocker locker(&d->mutex);
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if (maxThreadCount == d->maxThreadCount)
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if (maxThreadCount == d->requestedMaxThreadCount)
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return;
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d->maxThreadCount = maxThreadCount;
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d->requestedMaxThreadCount = maxThreadCount;
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d->tryToStartMoreThreads();
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}
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@ -55,6 +55,7 @@
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#include "QtCore/qmutex.h"
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#include "QtCore/qthread.h"
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#include "QtCore/qwaitcondition.h"
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#include "QtCore/qthreadpool.h"
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#include "QtCore/qset.h"
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#include "QtCore/qqueue.h"
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#include "private/qobject_p.h"
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@ -158,6 +159,8 @@ public:
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void tryToStartMoreThreads();
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bool tooManyThreadsActive() const;
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int maxThreadCount() const
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{ return qMax(requestedMaxThreadCount, 1); } // documentation says we start at least one
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void startThread(QRunnable *runnable = nullptr);
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void reset();
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bool waitForDone(int msecs);
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@ -174,7 +177,7 @@ public:
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QWaitCondition noActiveThreads;
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int expiryTimeout = 30000;
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int maxThreadCount = QThread::idealThreadCount();
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int requestedMaxThreadCount = QThread::idealThreadCount(); // don't use this directly
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int reservedThreads = 0;
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int activeThreads = 0;
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uint stackSize = 0;
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@ -506,7 +506,7 @@ void tst_QThreadPool::setMaxThreadCountStartsAndStopsThreads()
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};
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QThreadPool threadPool;
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threadPool.setMaxThreadCount(1);
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threadPool.setMaxThreadCount(-1); // docs say we'll always start at least one
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WaitingTask task;
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threadPool.start(&task);
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