iOS: Report correct physicalSize and physicalDotsPerInch for iPhone6+

On iPhone 6(s) Plus devices, or when display zoom is enabled in an iPhone 6,
the render buffer is scaled before being output on the physical display.
We have to take this into account when computing the physical size.

Task-number: QTBUG-50941
Change-Id: I318f3a866d039fccf0ba08f381fc9d8bcd676acd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
This commit is contained in:
Tor Arne Vestbø 2016-04-26 17:38:55 +02:00
parent 63169fc893
commit 8badbd5040
2 changed files with 22 additions and 7 deletions

View File

@ -73,7 +73,7 @@ private:
QRect m_geometry;
QRect m_availableGeometry;
int m_depth;
uint m_pixelDensity;
uint m_physicalDpi;
QSizeF m_physicalSize;
QIOSOrientationListener *m_orientationListener;
};

View File

@ -180,18 +180,18 @@ QIOSScreen::QIOSScreen(UIScreen *screen)
if (deviceIdentifier.contains(QRegularExpression("^iPhone(7,1|8,2)$"))) {
// iPhone 6 Plus or iPhone 6S Plus
m_pixelDensity = 401;
m_physicalDpi = 401;
} else if (deviceIdentifier.contains(QRegularExpression("^iPad(1,1|2,[1-4]|3,[1-6]|4,[1-3]|5,[3-4]|6,[7-8])$"))) {
// All iPads except the iPad Mini series
m_pixelDensity = 132 * devicePixelRatio();
m_physicalDpi = 132 * devicePixelRatio();
} else {
// All non-Plus iPhones, and iPad Minis
m_pixelDensity = 163 * devicePixelRatio();
m_physicalDpi = 163 * devicePixelRatio();
}
} else {
// External display, hard to say
m_depth = 24;
m_pixelDensity = 96;
m_physicalDpi = 96;
}
for (UIWindow *existingWindow in [[UIApplication sharedApplication] windows]) {
@ -253,8 +253,23 @@ void QIOSScreen::updateProperties()
}
if (m_geometry != previousGeometry) {
const qreal millimetersPerInch = 25.4;
m_physicalSize = QSizeF(m_geometry.size() * devicePixelRatio()) / m_pixelDensity * millimetersPerInch;
QRectF physicalGeometry;
if (QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_8_0) {
// We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet
Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ?
Qt::LandscapeOrientation : Qt::PortraitOrientation;
// On iPhone 6+ devices, or when display zoom is enabled, the render buffer is scaled
// before being output on the physical display. We have to take this into account when
// computing the physical size. Note that unlike the native bounds, the physical size
// follows the primary orientation of the screen.
physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, fromCGRect(m_uiScreen.nativeBounds).toRect());
} else {
physicalGeometry = QRectF(0, 0, m_geometry.width() * devicePixelRatio(), m_geometry.height() * devicePixelRatio());
}
static const qreal millimetersPerInch = 25.4;
m_physicalSize = physicalGeometry.size() / m_physicalDpi * millimetersPerInch;
}
// At construction time, we don't yet have an associated QScreen, but we still want