Private slots should be named starting with _q_
This is to reduce the risk of collisions with signals/slots in user classes q_updateFocusObject(QObject *object) => _q_updateFocusObject(QObject *object) q_checkFocusObject(QObject *object) => _q_checkFocusObject(QObject *object) q_connectFocusObject() => _q_connectFocusObject() emitActivated(QPlatformSystemTrayIcon::ActivationReason) => _q_emitActivated(QPlatformSystemTrayIcon::ActivationReason) Change-Id: I148913f1e24a80fe5cacfd737d1b455b805cfced Reviewed-by: Christoph Schleifenbaum <christoph.schleifenbaum@kdab.com> Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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@ -1410,7 +1410,7 @@ void QGuiApplicationPrivate::processActivatedEvent(QWindowSystemInterfacePrivate
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QFocusEvent focusOut(QEvent::FocusOut);
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QCoreApplication::sendSpontaneousEvent(previous, &focusOut);
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QObject::disconnect(previous, SIGNAL(focusObjectChanged(QObject*)),
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qApp, SLOT(q_updateFocusObject(QObject*)));
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qApp, SLOT(_q_updateFocusObject(QObject*)));
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} else {
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QEvent appActivate(QEvent::ApplicationActivate);
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qApp->sendSpontaneousEvent(qApp, &appActivate);
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@ -1420,7 +1420,7 @@ void QGuiApplicationPrivate::processActivatedEvent(QWindowSystemInterfacePrivate
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QFocusEvent focusIn(QEvent::FocusIn);
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QCoreApplication::sendSpontaneousEvent(QGuiApplicationPrivate::focus_window, &focusIn);
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QObject::connect(QGuiApplicationPrivate::focus_window, SIGNAL(focusObjectChanged(QObject*)),
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qApp, SLOT(q_updateFocusObject(QObject*)));
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qApp, SLOT(_q_updateFocusObject(QObject*)));
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} else {
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QEvent appActivate(QEvent::ApplicationDeactivate);
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qApp->sendSpontaneousEvent(qApp, &appActivate);
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@ -1430,7 +1430,7 @@ void QGuiApplicationPrivate::processActivatedEvent(QWindowSystemInterfacePrivate
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self->notifyActiveWindowChange(previous);
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if (previousFocusObject != qApp->focusObject())
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self->q_updateFocusObject(qApp->focusObject());
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self->_q_updateFocusObject(qApp->focusObject());
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}
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emit qApp->focusWindowChanged(newFocus);
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@ -2543,7 +2543,7 @@ const QDrawHelperGammaTables *QGuiApplicationPrivate::gammaTables()
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return result;
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}
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void QGuiApplicationPrivate::q_updateFocusObject(QObject *object)
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void QGuiApplicationPrivate::_q_updateFocusObject(QObject *object)
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{
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Q_Q(QGuiApplication);
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@ -158,7 +158,7 @@ private:
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Q_DISABLE_COPY(QGuiApplication)
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Q_DECLARE_PRIVATE(QGuiApplication)
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Q_PRIVATE_SLOT(d_func(), void q_updateFocusObject(QObject *object))
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Q_PRIVATE_SLOT(d_func(), void _q_updateFocusObject(QObject *object))
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#ifndef QT_NO_GESTURES
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friend class QGestureManager;
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@ -162,7 +162,7 @@ public:
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QPixmap getPixmapCursor(Qt::CursorShape cshape);
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void q_updateFocusObject(QObject *object);
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void _q_updateFocusObject(QObject *object);
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static QGuiApplicationPrivate *instance() { return self; }
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@ -54,7 +54,7 @@ QInputMethod::QInputMethod()
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: QObject(*new QInputMethodPrivate)
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{
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// might be instantiated before QGuiApplication is fully done, need to connect later
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QTimer::singleShot(0, this, SLOT(q_connectFocusObject()));
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QTimer::singleShot(0, this, SLOT(_q_connectFocusObject()));
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}
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/*!
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@ -358,15 +358,15 @@ void QInputMethod::invokeAction(Action a, int cursorPosition)
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}
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// temporary handlers for updating focus item based on application focus
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void QInputMethodPrivate::q_connectFocusObject()
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void QInputMethodPrivate::_q_connectFocusObject()
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{
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Q_Q(QInputMethod);
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QObject::connect(qApp, SIGNAL(focusObjectChanged(QObject*)),
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q, SLOT(q_checkFocusObject(QObject*)));
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q_checkFocusObject(qApp->focusObject());
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q, SLOT(_q_checkFocusObject(QObject*)));
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_q_checkFocusObject(qApp->focusObject());
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}
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void QInputMethodPrivate::q_checkFocusObject(QObject *object)
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void QInputMethodPrivate::_q_checkFocusObject(QObject *object)
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{
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bool enabled = objectAcceptsInputMethod(object);
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setInputItem(enabled ? object : 0);
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@ -129,8 +129,9 @@ private:
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QInputMethod();
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~QInputMethod();
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Q_PRIVATE_SLOT(d_func(), void q_connectFocusObject())
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Q_PRIVATE_SLOT(d_func(), void q_checkFocusObject(QObject* object))
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Q_PRIVATE_SLOT(d_func(), void _q_connectFocusObject())
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Q_PRIVATE_SLOT(d_func(), void _q_checkFocusObject(QObject* object))
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};
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QT_END_NAMESPACE
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@ -80,8 +80,8 @@ public:
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emit q->inputItemChanged();
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}
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void q_connectFocusObject();
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void q_checkFocusObject(QObject *object);
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void _q_connectFocusObject();
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void _q_checkFocusObject(QObject *object);
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bool objectAcceptsInputMethod(QObject *object);
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QTransform inputItemTransform;
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@ -391,7 +391,7 @@ void QSystemTrayIcon::showMessage(const QString& title, const QString& msg,
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d->showMessage_sys(title, msg, icon, msecs);
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}
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void QSystemTrayIconPrivate::emitActivated(QPlatformSystemTrayIcon::ActivationReason reason)
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void QSystemTrayIconPrivate::_q_emitActivated(QPlatformSystemTrayIcon::ActivationReason reason)
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{
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Q_Q(QSystemTrayIcon);
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emit q->activated(static_cast<QSystemTrayIcon::ActivationReason>(reason));
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@ -118,7 +118,7 @@ private:
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Q_DISABLE_COPY(QSystemTrayIcon)
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Q_DECLARE_PRIVATE(QSystemTrayIcon)
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Q_PRIVATE_SLOT(d_func(), void emitActivated(QPlatformSystemTrayIcon::ActivationReason))
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Q_PRIVATE_SLOT(d_func(), void _q_emitActivated(QPlatformSystemTrayIcon::ActivationReason))
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friend class QSystemTrayIconSys;
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friend class QBalloonTip;
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@ -90,7 +90,7 @@ public:
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static bool isSystemTrayAvailable_sys();
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static bool supportsMessages_sys();
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void emitActivated(QPlatformSystemTrayIcon::ActivationReason reason);
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void _q_emitActivated(QPlatformSystemTrayIcon::ActivationReason reason);
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QPointer<QMenu> menu;
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QIcon icon;
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