Add Manual test for Graphics Frame Capture
Simple window with a rotating rectangle that can be captured using QGraphicsFrameCapture. Task-number: QTBUG-116146 Change-Id: Ia3b6928e469d926c53260ee40ed5af97dd280c08 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
This commit is contained in:
parent
e456232ad3
commit
8dee03500e
@ -13,6 +13,9 @@ add_subdirectory(filetest)
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# add_subdirectory(embeddedintoforeignwindow)
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# add_subdirectory(foreignwindows)
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add_subdirectory(gestures)
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if (QT_FEATURE_graphicsframecapture)
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add_subdirectory(graphicsframecapture)
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endif()
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add_subdirectory(highdpi)
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add_subdirectory(inputmethodhints)
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add_subdirectory(keypadnavigation)
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35
tests/manual/graphicsframecapture/CMakeLists.txt
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35
tests/manual/graphicsframecapture/CMakeLists.txt
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@ -0,0 +1,35 @@
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# Copyright (C) 2023 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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#####################################################################
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## graphicsframecapture Binary:
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#####################################################################
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qt_internal_add_manual_test(graphicsframecapture
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SOURCES
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examplewindow.cpp examplewindow.h
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main.cpp
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window.cpp window.h
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LIBRARIES
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Qt::Gui
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Qt::GuiPrivate
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)
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# Resources:
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set_source_files_properties("../rhi/shared/color.frag.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "color.frag.qsb"
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)
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set_source_files_properties("../rhi/shared/color.vert.qsb"
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PROPERTIES QT_RESOURCE_ALIAS "color.vert.qsb"
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)
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set(graphicsframecapture_resource_files
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"../rhi/shared/color.frag.qsb"
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"../rhi/shared/color.vert.qsb"
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)
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qt_internal_add_resource(graphicsframecapture "graphicsframecapture"
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PREFIX
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"/"
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FILES
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${graphicsframecapture_resource_files}
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)
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116
tests/manual/graphicsframecapture/examplewindow.cpp
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116
tests/manual/graphicsframecapture/examplewindow.cpp
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@ -0,0 +1,116 @@
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "examplewindow.h"
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#include <QFile>
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#include <rhi/qshader.h>
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static float vertexData[] = {
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// Y up (note clipSpaceCorrMatrix in m_proj), CCW
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-0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
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-0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
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0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
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0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
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-0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
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0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
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};
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ExampleWindow::ExampleWindow(QRhi::Implementation graphicsApi)
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: Window(graphicsApi)
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{
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}
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QShader ExampleWindow::getShader(const QString &name)
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{
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QFile f(name);
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if (f.open(QIODevice::ReadOnly))
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return QShader::fromSerialized(f.readAll());
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return QShader();
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}
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void ExampleWindow::customInit()
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{
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m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)));
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m_vbuf->create();
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m_vbufReady = false;
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m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68));
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m_ubuf->create();
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m_srb.reset(m_rhi->newShaderResourceBindings());
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m_srb->setBindings({
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QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
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m_ubuf.get())
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});
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m_srb->create();
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m_ps.reset(m_rhi->newGraphicsPipeline());
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QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
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premulAlphaBlend.enable = true;
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m_ps->setTargetBlends({ premulAlphaBlend });
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const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
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if (!vs.isValid())
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qFatal("Failed to load shader pack (vertex)");
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const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
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if (!fs.isValid())
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qFatal("Failed to load shader pack (fragment)");
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m_ps->setShaderStages({
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{ QRhiShaderStage::Vertex, vs },
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{ QRhiShaderStage::Fragment, fs }
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});
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QRhiVertexInputLayout inputLayout;
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inputLayout.setBindings({
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{ 5 * sizeof(float) }
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});
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inputLayout.setAttributes({
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{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
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{ 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
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});
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m_ps->setVertexInputLayout(inputLayout);
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m_ps->setShaderResourceBindings(m_srb.get());
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m_ps->setRenderPassDescriptor(m_rp.get());
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m_ps->create();
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}
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// called once per frame
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void ExampleWindow::customRender()
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{
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QRhiResourceUpdateBatch *u = m_rhi->nextResourceUpdateBatch();
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if (!m_vbufReady) {
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m_vbufReady = true;
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u->uploadStaticBuffer(m_vbuf.get(), vertexData);
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}
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m_rotation += 1.0f;
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QMatrix4x4 mvp = m_proj;
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mvp.rotate(m_rotation, 0, 0, 1);
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u->updateDynamicBuffer(m_ubuf.get(), 0, 64, mvp.constData());
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m_opacity += m_opacityDir * 0.005f;
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if (m_opacity < 0.0f || m_opacity > 1.0f) {
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m_opacityDir *= -1;
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m_opacity = qBound(0.0f, m_opacity, 1.0f);
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}
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u->updateDynamicBuffer(m_ubuf.get(), 64, 4, &m_opacity);
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QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
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const QSize outputSizeInPixels = m_sc->currentPixelSize();
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cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.0f, 0.0f, 0.0f, 1.0f), { 1.0f, 0 }, u);
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cb->setGraphicsPipeline(m_ps.get());
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cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
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cb->setShaderResources();
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const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf.get(), 0);
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cb->setVertexInput(0, 1, &vbufBinding);
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cb->draw(6);
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cb->endPass();
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}
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31
tests/manual/graphicsframecapture/examplewindow.h
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31
tests/manual/graphicsframecapture/examplewindow.h
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef EXAMPLEWINDOW_H
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#define EXAMPLEWINDOW_H
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#include "window.h"
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class ExampleWindow : public Window
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{
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public:
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ExampleWindow(QRhi::Implementation graphicsApi);
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void customInit() override;
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void customRender() override;
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private:
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QShader getShader(const QString &name);
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std::unique_ptr<QRhiBuffer> m_vbuf;
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bool m_vbufReady = false;
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std::unique_ptr<QRhiBuffer> m_ubuf;
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std::unique_ptr<QRhiShaderResourceBindings> m_srb;
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std::unique_ptr<QRhiGraphicsPipeline> m_ps;
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float m_rotation = 0;
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float m_opacity = 1;
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int m_opacityDir = -1;
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};
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#endif
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128
tests/manual/graphicsframecapture/main.cpp
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128
tests/manual/graphicsframecapture/main.cpp
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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// This is a compact, minimal demo of deciding the backend at runtime while
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// using the exact same shaders and rendering code without any branching
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// whatsoever once the QWindow is up and the RHI is initialized.
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#include <QGuiApplication>
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#include <QCommandLineParser>
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#include "examplewindow.h"
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QString graphicsApiName(QRhi::Implementation graphicsApi);
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QRhi::Implementation graphicsApiFromCmd(const QGuiApplication &app);
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QRhi::Implementation graphicsApi = graphicsApiFromCmd(app);
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QSurfaceFormat fmt;
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fmt.setDepthBufferSize(24);
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fmt.setStencilBufferSize(8);
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QSurfaceFormat::setDefaultFormat(fmt);
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ExampleWindow w(graphicsApi);
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#if QT_CONFIG(vulkan)
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QVulkanInstance inst;
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if (graphicsApi == QRhi::Vulkan) {
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inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
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inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
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if (!inst.create()) {
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qWarning("Failed to create Vulkan instance, switching to OpenGL");
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graphicsApi = QRhi::OpenGLES2;
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}
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}
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#endif
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#if QT_CONFIG(vulkan)
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if (graphicsApi == QRhi::Vulkan)
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w.setVulkanInstance(&inst);
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#endif
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w.resize(1280, 720);
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w.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName(graphicsApi));
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w.show();
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int ret = app.exec();
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// Window::event() will not get invoked when the
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// PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
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// destruction. That happens only when exiting via app::quit() instead of
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// the more common QWindow::close(). Take care of it: if the QPlatformWindow
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// is still around (there was no close() yet), get rid of the swapchain
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// while it's not too late.
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if (w.handle())
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w.releaseSwapChain();
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return ret;
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}
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QString graphicsApiName(QRhi::Implementation graphicsApi)
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{
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switch (graphicsApi) {
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case QRhi::Null:
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return QLatin1String("Null (no output)");
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case QRhi::OpenGLES2:
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return QLatin1String("OpenGL 2.x");
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case QRhi::Vulkan:
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return QLatin1String("Vulkan");
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case QRhi::D3D11:
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return QLatin1String("Direct3D 11");
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case QRhi::D3D12:
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return QLatin1String("Direct3D 12");
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case QRhi::Metal:
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return QLatin1String("Metal");
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default:
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break;
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}
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return QString();
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}
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QRhi::Implementation graphicsApiFromCmd(const QGuiApplication &app) {
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QRhi::Implementation graphicsApi;
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#if defined(Q_OS_WIN)
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graphicsApi = QRhi::D3D11;
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#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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graphicsApi = QRhi::Metal;
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#elif QT_CONFIG(vulkan)
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graphicsApi = QRhi::Vulkan;
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#else
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graphicsApi = QRhi::OpenGLES2;
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#endif
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QCommandLineParser cmdLineParser;
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cmdLineParser.addHelpOption();
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QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
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cmdLineParser.addOption(nullOption);
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QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
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cmdLineParser.addOption(glOption);
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QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
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cmdLineParser.addOption(vkOption);
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QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
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cmdLineParser.addOption(d3d11Option);
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QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
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cmdLineParser.addOption(d3d12Option);
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QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
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cmdLineParser.addOption(mtlOption);
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cmdLineParser.process(app);
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if (cmdLineParser.isSet(nullOption))
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graphicsApi = QRhi::Null;
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if (cmdLineParser.isSet(glOption))
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graphicsApi = QRhi::OpenGLES2;
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if (cmdLineParser.isSet(vkOption))
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graphicsApi = QRhi::Vulkan;
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if (cmdLineParser.isSet(d3d11Option))
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graphicsApi = QRhi::D3D11;
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if (cmdLineParser.isSet(d3d12Option))
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graphicsApi = QRhi::D3D12;
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if (cmdLineParser.isSet(mtlOption))
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graphicsApi = QRhi::Metal;
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qDebug("Selected graphics API is %s", qPrintable(graphicsApiName(graphicsApi)));
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qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
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return graphicsApi;
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}
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256
tests/manual/graphicsframecapture/window.cpp
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256
tests/manual/graphicsframecapture/window.cpp
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "window.h"
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#include <QPlatformSurfaceEvent>
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#include <QTimer>
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Window::Window(QRhi::Implementation graphicsApi)
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: m_graphicsApi(graphicsApi)
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{
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m_capturer.reset(new QGraphicsFrameCapture);
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#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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qDebug("This example uses Metal Capture Manager In App API to capture frames. Press F9 to capture a frame and F10 to open it for analysis");
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#else
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qDebug("This example uses RenderDoc In App API to capture frames. Press F9 to capture a frame and F10 to open it for analysis");
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qDebug("On Linux with OpenGL, make sure that librenderdoc.so is loaded using LD_PRELOAD");
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#endif
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qDebug("The Frame Capturer API will save captures in this directory : %s", qPrintable(m_capturer->capturePath()));
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switch (graphicsApi) {
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case QRhi::OpenGLES2:
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setSurfaceType(OpenGLSurface);
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break;
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case QRhi::Vulkan:
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setSurfaceType(VulkanSurface);
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break;
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case QRhi::D3D11:
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case QRhi::D3D12:
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setSurfaceType(Direct3DSurface);
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break;
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case QRhi::Metal:
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setSurfaceType(MetalSurface);
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break;
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default:
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break;
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}
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}
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void Window::exposeEvent(QExposeEvent *)
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{
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// initialize and start rendering when the window becomes usable for graphics purposes
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if (isExposed() && !m_running) {
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qDebug("init");
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m_running = true;
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init();
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resizeSwapChain();
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}
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const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
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// stop pushing frames when not exposed (or size is 0)
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if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed) {
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qDebug("not exposed");
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m_notExposed = true;
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}
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// Continue when exposed again and the surface has a valid size. Note that
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// surfaceSize can be (0, 0) even though size() reports a valid one, hence
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// trusting surfacePixelSize() and not QWindow.
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if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
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qDebug("exposed again");
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m_notExposed = false;
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m_newlyExposed = true;
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}
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// always render a frame on exposeEvent() (when exposed) in order to update
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// immediately on window resize.
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if (isExposed() && !surfaceSize.isEmpty())
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render();
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}
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bool Window::event(QEvent *e)
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{
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switch (e->type()) {
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case QEvent::UpdateRequest:
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render();
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break;
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case QEvent::PlatformSurface:
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// this is the proper time to tear down the swapchain (while the native window and surface are still around)
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if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
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releaseSwapChain();
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break;
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case QEvent::KeyRelease:
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if (static_cast<QKeyEvent *>(e)->key() == Qt::Key::Key_F9 && !static_cast<QKeyEvent *>(e)->isAutoRepeat()) {
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m_shouldCapture = true;
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return true;
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}
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else if (static_cast<QKeyEvent *>(e)->key() == Qt::Key::Key_F10 && !static_cast<QKeyEvent *>(e)->isAutoRepeat()) {
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if (!m_capturer.isNull())
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m_capturer->openCapture();
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}
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break;
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default:
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break;
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}
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return QWindow::event(e);
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}
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void Window::init()
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{
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QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers;
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if (m_graphicsApi == QRhi::Null) {
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QRhiNullInitParams params;
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m_rhi.reset(QRhi::create(QRhi::Null, ¶ms, rhiFlags));
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}
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#if QT_CONFIG(opengl)
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if (m_graphicsApi == QRhi::OpenGLES2) {
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m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
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QRhiGles2InitParams params;
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params.fallbackSurface = m_fallbackSurface.get();
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params.window = this;
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m_rhi.reset(QRhi::create(QRhi::OpenGLES2, ¶ms, rhiFlags));
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}
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#endif
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#if QT_CONFIG(vulkan)
|
||||
if (m_graphicsApi == QRhi::Vulkan) {
|
||||
QRhiVulkanInitParams params;
|
||||
params.inst = vulkanInstance();
|
||||
params.window = this;
|
||||
m_rhi.reset(QRhi::create(QRhi::Vulkan, ¶ms, rhiFlags));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
if (m_graphicsApi == QRhi::D3D11) {
|
||||
QRhiD3D11InitParams params;
|
||||
params.enableDebugLayer = true;
|
||||
m_rhi.reset(QRhi::create(QRhi::D3D11, ¶ms, rhiFlags));
|
||||
} else if (m_graphicsApi == QRhi::D3D12) {
|
||||
QRhiD3D12InitParams params;
|
||||
params.enableDebugLayer = true;
|
||||
m_rhi.reset(QRhi::create(QRhi::D3D12, ¶ms, rhiFlags));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
|
||||
if (m_graphicsApi == QRhi::Metal) {
|
||||
QRhiMetalInitParams params;
|
||||
m_rhi.reset(QRhi::create(QRhi::Metal, ¶ms, rhiFlags));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_rhi)
|
||||
qFatal("Failed to create RHI backend");
|
||||
|
||||
m_sc.reset(m_rhi->newSwapChain());
|
||||
m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
|
||||
QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
|
||||
1,
|
||||
QRhiRenderBuffer::UsedWithSwapChainOnly));
|
||||
m_sc->setWindow(this);
|
||||
m_sc->setDepthStencil(m_ds.get());
|
||||
m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
|
||||
m_sc->setRenderPassDescriptor(m_rp.get());
|
||||
|
||||
m_capturer->setRhi(m_rhi.get());
|
||||
|
||||
customInit();
|
||||
}
|
||||
|
||||
void Window::resizeSwapChain()
|
||||
{
|
||||
m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
|
||||
|
||||
const QSize outputSize = m_sc->currentPixelSize();
|
||||
m_proj = m_rhi->clipSpaceCorrMatrix();
|
||||
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
|
||||
m_proj.translate(0, 0, -4);
|
||||
}
|
||||
|
||||
void Window::releaseSwapChain()
|
||||
{
|
||||
if (m_hasSwapChain) {
|
||||
m_hasSwapChain = false;
|
||||
m_sc->destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void Window::render()
|
||||
{
|
||||
if (!m_hasSwapChain || m_notExposed)
|
||||
return;
|
||||
|
||||
// If the window got resized or newly exposed, resize the swapchain. (the
|
||||
// newly-exposed case is not actually required by some platforms, but
|
||||
// f.ex. Vulkan on Windows seems to need it)
|
||||
//
|
||||
// This (exposeEvent + the logic here) is the only safe way to perform
|
||||
// resize handling. Note the usage of the RHI's surfacePixelSize(), and
|
||||
// never QWindow::size(). (the two may or may not be the same under the hood,
|
||||
// depending on the backend and platform)
|
||||
//
|
||||
if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
|
||||
resizeSwapChain();
|
||||
if (!m_hasSwapChain)
|
||||
return;
|
||||
m_newlyExposed = false;
|
||||
}
|
||||
|
||||
if (m_shouldCapture)
|
||||
m_capturer->startCaptureFrame();
|
||||
|
||||
QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get());
|
||||
if (r == QRhi::FrameOpSwapChainOutOfDate) {
|
||||
resizeSwapChain();
|
||||
if (!m_hasSwapChain)
|
||||
return;
|
||||
r = m_rhi->beginFrame(m_sc.get());
|
||||
}
|
||||
if (r != QRhi::FrameOpSuccess) {
|
||||
qDebug("beginFrame failed with %d, retry", r);
|
||||
requestUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
customRender();
|
||||
|
||||
m_rhi->endFrame(m_sc.get());
|
||||
|
||||
if (m_shouldCapture) {
|
||||
m_capturer->endCaptureFrame();
|
||||
m_shouldCapture = false;
|
||||
}
|
||||
|
||||
// Always request the next frame via requestUpdate(). On some platforms this is backed
|
||||
// by a platform-specific solution, e.g. CVDisplayLink on macOS, which is potentially
|
||||
// more efficient than a timer, queued metacalls, etc.
|
||||
//
|
||||
// However, the rendering behavior is identical no matter how the next round of
|
||||
// rendering is triggered: the rendering thread is throttled to the presentation rate
|
||||
// (either in beginFrame() or endFrame()) so the triangle should rotate at the exact
|
||||
// same speed no matter which approach is taken here.
|
||||
|
||||
#if 1
|
||||
requestUpdate();
|
||||
#else
|
||||
QTimer::singleShot(0, this, [this] { render(); });
|
||||
#endif
|
||||
}
|
||||
|
||||
void Window::customInit()
|
||||
{
|
||||
}
|
||||
|
||||
void Window::customRender()
|
||||
{
|
||||
}
|
55
tests/manual/graphicsframecapture/window.h
Normal file
55
tests/manual/graphicsframecapture/window.h
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (C) 2023 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
#include <QWindow>
|
||||
#include <QOffscreenSurface>
|
||||
#include <rhi/qrhi.h>
|
||||
#include <QtGui/private/qgraphicsframecapture_p.h>
|
||||
|
||||
class Window : public QWindow
|
||||
{
|
||||
public:
|
||||
Window(QRhi::Implementation graphicsApi);
|
||||
|
||||
void releaseSwapChain();
|
||||
|
||||
protected:
|
||||
virtual void customInit();
|
||||
virtual void customRender();
|
||||
|
||||
// destruction order matters to a certain degree: the fallbackSurface must
|
||||
// outlive the rhi, the rhi must outlive all other resources. The resources
|
||||
// need no special order when destroying.
|
||||
#if QT_CONFIG(opengl)
|
||||
std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
|
||||
#endif
|
||||
std::unique_ptr<QRhi> m_rhi;
|
||||
std::unique_ptr<QRhiSwapChain> m_sc;
|
||||
std::unique_ptr<QRhiRenderBuffer> m_ds;
|
||||
std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
|
||||
|
||||
bool m_hasSwapChain = false;
|
||||
QMatrix4x4 m_proj;
|
||||
|
||||
private:
|
||||
void init();
|
||||
void resizeSwapChain();
|
||||
void render();
|
||||
|
||||
void exposeEvent(QExposeEvent *) override;
|
||||
bool event(QEvent *) override;
|
||||
|
||||
QRhi::Implementation m_graphicsApi;
|
||||
|
||||
bool m_running = false;
|
||||
bool m_notExposed = false;
|
||||
bool m_newlyExposed = false;
|
||||
|
||||
QScopedPointer<QGraphicsFrameCapture> m_capturer;
|
||||
bool m_shouldCapture = false;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user