Avoid glDrawBuffers on ES 2.0 / WebGL 1

Fixes: QTBUG-111007
Pick-to: 6.5
Change-Id: If1d84df56ad47ac89ea43ad5091392416fe9fc5f
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
This commit is contained in:
Laszlo Agocs 2023-02-08 09:05:44 +01:00
parent 4493334393
commit 8f1d8139c4
2 changed files with 14 additions and 4 deletions

View File

@ -766,12 +766,20 @@ bool QRhiGles2::create(QRhi::Flags flags)
f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
if (caps.ctxMajor >= 3 || actualFormat.renderableType() == QSurfaceFormat::OpenGL) {
caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
if (!caps.gles || caps.ctxMajor >= 3) {
// non-ES or ES 3.0+
f->glGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.maxDrawBuffers);
caps.hasDrawBuffersFunc = true;
f->glGetIntegerv(GL_MAX_SAMPLES, &caps.maxSamples);
caps.maxSamples = qMax(1, caps.maxSamples);
} else {
// ES 2.0 / WebGL 1
caps.maxDrawBuffers = 1;
caps.hasDrawBuffersFunc = false;
// This does not mean MSAA is not supported, just that we cannot query
// the supported sample counts.
caps.maxSamples = 1;
}
@ -781,7 +789,6 @@ bool QRhiGles2::create(QRhi::Flags flags)
caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
&& f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
if (caps.gles)
caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3; // ES 3.0
else
@ -3073,7 +3080,8 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
else
bufs.append(caps.gles ? GL_BACK : GL_BACK_LEFT);
}
f->glDrawBuffers(bufs.count(), bufs.constData());
if (caps.hasDrawBuffersFunc)
f->glDrawBuffers(bufs.count(), bufs.constData());
if (caps.srgbCapableDefaultFramebuffer) {
if (cmd.args.bindFramebuffer.srgb)
f->glEnable(GL_FRAMEBUFFER_SRGB);

View File

@ -960,7 +960,8 @@ public:
texture3D(false),
tessellation(false),
geometryShader(false),
texture1D(false)
texture1D(false),
hasDrawBuffersFunc(false)
{ }
int ctxMajor;
int ctxMinor;
@ -1012,6 +1013,7 @@ public:
uint tessellation : 1;
uint geometryShader : 1;
uint texture1D : 1;
uint hasDrawBuffersFunc : 1;
} caps;
QGles2SwapChain *currentSwapChain = nullptr;
QSet<GLint> supportedCompressedFormats;