rhi: Enable the qrhi autotest on WinRT
There is no onscreen support for WinRT in the D3D11 backend yet. However, offscreen operations (rendering into a texture) should work. One catch is that there is no D3DCompile available for deployed WinRT apps. So ship the intermediate format (DXBC output from fxc) in the .qsb files. Change-Id: Ic0aba4b817c27d13dcf3af41bf7612d799382655 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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tests/auto/gui/rhi/qrhi/data/compile.bat
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tests/auto/gui/rhi/qrhi/data/compile.bat
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:: Note the -c argument: we do not want runtime HLSL compilation since that is
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:: not an option on UWP (WinRT). This means that running qsb must happen on Windows.
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qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simple.vert.qsb simple.vert
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qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simple.frag.qsb simple.frag
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