rhi: Enable the qrhi autotest on WinRT

There is no onscreen support for WinRT in the D3D11 backend yet.
However, offscreen operations (rendering into a texture) should work.
One catch is that there is no D3DCompile available for deployed WinRT
apps. So ship the intermediate format (DXBC output from fxc) in the
.qsb files.

Change-Id: Ic0aba4b817c27d13dcf3af41bf7612d799382655
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Laszlo Agocs 2019-10-07 14:12:41 +02:00
parent 59604405c9
commit 8f44da1f55
3 changed files with 44 additions and 0 deletions

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:: Note the -c argument: we do not want runtime HLSL compilation since that is
:: not an option on UWP (WinRT). This means that running qsb must happen on Windows.
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simple.vert.qsb simple.vert
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simple.frag.qsb simple.frag