Remove custom sort implementation in QTriangulator in favour of std::sort.

qSort has terrible performance, especially on mostly-sorted input, which is
presumably why a custom implementation was created. However, std::sort has much
better performance than qSort in many cases.

Benchmarking shows that std::sort beats out the custom sort by a very narrow
margin (21-22ms for qSort, 14-15ms for sort, 14ms for std::sort) in a simple
benchmark of sorting.

Change-Id: If7e57fdfaf98e741d1621969461537c82f9169fe
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
This commit is contained in:
Robin Burchell 2012-09-02 11:58:36 +02:00 committed by Qt by Nokia
parent e525df612c
commit 90e4a5b5f0

View File

@ -65,128 +65,6 @@ QT_BEGIN_NAMESPACE
#define Q_FIXED_POINT_SCALE 32
// Quick sort.
template <class T, class LessThan>
#ifdef Q_CC_RVCT // RVCT 2.2 doesn't see recursive _static_ template function
void sort(T *array, int count, LessThan lessThan)
#else
static void sort(T *array, int count, LessThan lessThan)
#endif
{
// If the number of elements fall below some threshold, use insertion sort.
const int INSERTION_SORT_LIMIT = 7; // About 7 is fastest on my computer...
if (count <= INSERTION_SORT_LIMIT) {
for (int i = 1; i < count; ++i) {
T temp = array[i];
int j = i;
while (j > 0 && lessThan(temp, array[j - 1])) {
array[j] = array[j - 1];
--j;
}
array[j] = temp;
}
return;
}
int high = count - 1;
int low = 0;
int mid = high / 2;
if (lessThan(array[mid], array[low]))
qSwap(array[mid], array[low]);
if (lessThan(array[high], array[mid]))
qSwap(array[high], array[mid]);
if (lessThan(array[mid], array[low]))
qSwap(array[mid], array[low]);
--high;
++low;
qSwap(array[mid], array[high]);
int pivot = high;
--high;
while (low <= high) {
while (!lessThan(array[pivot], array[low])) {
++low;
if (low > high)
goto sort_loop_end;
}
while (!lessThan(array[high], array[pivot])) {
--high;
if (low > high)
goto sort_loop_end;
}
qSwap(array[low], array[high]);
++low;
--high;
}
sort_loop_end:
if (low != pivot)
qSwap(array[pivot], array[low]);
sort(array, low, lessThan);
sort(array + low + 1, count - low - 1, lessThan);
}
// Quick sort.
template <class T>
#ifdef Q_CC_RVCT
void sort(T *array, int count) // RVCT 2.2 doesn't see recursive _static_ template function
#else
static void sort(T *array, int count)
#endif
{
// If the number of elements fall below some threshold, use insertion sort.
const int INSERTION_SORT_LIMIT = 25; // About 25 is fastest on my computer...
if (count <= INSERTION_SORT_LIMIT) {
for (int i = 1; i < count; ++i) {
T temp = array[i];
int j = i;
while (j > 0 && (temp < array[j - 1])) {
array[j] = array[j - 1];
--j;
}
array[j] = temp;
}
return;
}
int high = count - 1;
int low = 0;
int mid = high / 2;
if ((array[mid] < array[low]))
qSwap(array[mid], array[low]);
if ((array[high] < array[mid]))
qSwap(array[high], array[mid]);
if ((array[mid] < array[low]))
qSwap(array[mid], array[low]);
--high;
++low;
qSwap(array[mid], array[high]);
int pivot = high;
--high;
while (low <= high) {
while (!(array[pivot] < array[low])) {
++low;
if (low > high)
goto sort_loop_end;
}
while (!(array[high] < array[pivot])) {
--high;
if (low > high)
goto sort_loop_end;
}
qSwap(array[low], array[high]);
++low;
--high;
}
sort_loop_end:
if (low != pivot)
qSwap(array[pivot], array[low]);
sort(array, low);
sort(array + low + 1, count - low - 1);
}
template<typename T>
struct QVertexSet
{
@ -1461,8 +1339,8 @@ void QTriangulator<T>::ComplexToSimple::fillPriorityQueue()
m_events.add(lowerEvent);
}
}
//qSort(m_events.data(), m_events.data() + m_events.size());
sort(m_events.data(), m_events.size());
std::sort(m_events.data(), m_events.data() + m_events.size());
}
template <typename T>
@ -2024,8 +1902,7 @@ void QTriangulator<T>::SimpleToMonotone::fillPriorityQueue()
for (int i = 0; i < m_edges.size(); ++i)
m_upperVertex.add(i);
CompareVertices cmp(this);
//qSort(m_upperVertex.data(), m_upperVertex.data() + m_upperVertex.size(), cmp);
sort(m_upperVertex.data(), m_upperVertex.size(), cmp);
std::sort(m_upperVertex.data(), m_upperVertex.data() + m_upperVertex.size(), cmp);
//for (int i = 1; i < m_upperVertex.size(); ++i) {
// Q_ASSERT(!cmp(m_upperVertex.at(i), m_upperVertex.at(i - 1)));
//}