Avoid continuous texture alloc in Composition Modes example

There seems to be some confusion from back when the example were
mass-ported to the QOpenGL stuff in Qt 5 times.

Pick-to: 6.4 6.2
Fixes: QTBUG-109119
Change-Id: Ic4bcd010df3fcf82e16385ce241b379f0c351788
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
This commit is contained in:
Laszlo Agocs 2022-12-01 15:40:58 +01:00
parent f192ddad8b
commit 919664b29a
4 changed files with 22 additions and 8 deletions

View File

@ -219,6 +219,7 @@ CompositionRenderer::CompositionRenderer(QWidget *parent)
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
#if QT_CONFIG(opengl)
m_pbuffer_size = 1024;
m_base_tex = 0;
#endif
}
@ -314,6 +315,7 @@ void CompositionRenderer::paint(QPainter *painter)
{
#if QT_CONFIG(opengl)
if (usesOpenGL() && glWindow()->isValid()) {
auto *funcs = QOpenGLContext::currentContext()->functions();
if (!m_blitter.isCreated())
m_blitter.create();
@ -338,10 +340,13 @@ void CompositionRenderer::paint(QPainter *painter)
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
drawBase(p);
p.end();
if (m_base_tex)
funcs->glDeleteTextures(1, &m_base_tex);
m_base_tex = m_fbo->takeTexture();
}
painter->beginNativePainting();
uint compositingTex;
{
QPainter p(m_fbo.get());
p.beginNativePainting();
@ -353,19 +358,18 @@ void CompositionRenderer::paint(QPainter *painter)
p.endNativePainting();
drawSource(p);
p.end();
m_compositing_tex = m_fbo->takeTexture();
compositingTex = m_fbo->texture();
}
painter->endNativePainting();
painter->beginNativePainting();
auto *funcs = QOpenGLContext::currentContext()->functions();
funcs->glEnable(GL_BLEND);
funcs->glBlendEquation(GL_FUNC_ADD);
funcs->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
m_blitter.bind();
const QRect targetRect(QPoint(0, 0), m_fbo->size());
const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), size()));
m_blitter.blit(m_compositing_tex, target, QOpenGLTextureBlitter::OriginBottomLeft);
m_blitter.blit(compositingTex, target, QOpenGLTextureBlitter::OriginBottomLeft);
m_blitter.release();
painter->endNativePainting();
} else

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@ -148,7 +148,6 @@ private:
std::unique_ptr<QFboPaintDevice> m_fbo;
int m_pbuffer_size; // width==height==size of pbuffer
uint m_base_tex;
uint m_compositing_tex;
QSize m_previous_size;
QOpenGLTextureBlitter m_blitter;
#endif

View File

@ -24,11 +24,13 @@ QFboPaintDevice::QFboPaintDevice(const QSize &size, bool flipped, bool clearOnIn
context()->functions()->glClearColor(0, 0, 0, 0);
context()->functions()->glClear(GL_COLOR_BUFFER_BIT);
}
m_resolvedFbo = new QOpenGLFramebufferObject(m_framebufferObject->size(), m_framebufferObject->attachment());
}
QFboPaintDevice::~QFboPaintDevice()
{
delete m_framebufferObject;
delete m_resolvedFbo;
delete m_surface;
}
@ -40,12 +42,19 @@ void QFboPaintDevice::ensureActiveTarget()
m_framebufferObject->bind();
}
GLuint QFboPaintDevice::texture()
{
m_resolvedFbo->bind(); // to get the backing texture recreated if it was taken (in takeTexture) previously
QOpenGLFramebufferObject::blitFramebuffer(m_resolvedFbo, m_framebufferObject);
return m_resolvedFbo->texture();
}
GLuint QFboPaintDevice::takeTexture()
{
// We have multisamples so we can't just forward takeTexture().
QOpenGLFramebufferObject resolvedFbo(m_framebufferObject->size(), m_framebufferObject->attachment());
QOpenGLFramebufferObject::blitFramebuffer(&resolvedFbo, m_framebufferObject);
return resolvedFbo.takeTexture();
m_resolvedFbo->bind(); // to get the backing texture recreated if it was taken (in takeTexture) previously
// We have multisamples so we can't just forward takeTexture(), have to resolve first.
QOpenGLFramebufferObject::blitFramebuffer(m_resolvedFbo, m_framebufferObject);
return m_resolvedFbo->takeTexture();
}
QImage QFboPaintDevice::toImage() const

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@ -22,6 +22,7 @@ public:
bool isValid() const { return m_framebufferObject->isValid(); }
GLuint handle() const { return m_framebufferObject->handle(); }
GLuint texture();
GLuint takeTexture();
QImage toImage() const;
@ -36,6 +37,7 @@ public:
private:
QOpenGLFramebufferObject *m_framebufferObject;
QOpenGLFramebufferObject *m_resolvedFbo;
QSurface *m_surface;
};