Avoid continuous texture alloc in Composition Modes example
There seems to be some confusion from back when the example were mass-ported to the QOpenGL stuff in Qt 5 times. Pick-to: 6.4 6.2 Fixes: QTBUG-109119 Change-Id: Ic4bcd010df3fcf82e16385ce241b379f0c351788 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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@ -219,6 +219,7 @@ CompositionRenderer::CompositionRenderer(QWidget *parent)
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setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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#if QT_CONFIG(opengl)
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m_pbuffer_size = 1024;
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m_base_tex = 0;
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#endif
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}
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@ -314,6 +315,7 @@ void CompositionRenderer::paint(QPainter *painter)
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{
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#if QT_CONFIG(opengl)
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if (usesOpenGL() && glWindow()->isValid()) {
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auto *funcs = QOpenGLContext::currentContext()->functions();
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if (!m_blitter.isCreated())
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m_blitter.create();
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@ -338,10 +340,13 @@ void CompositionRenderer::paint(QPainter *painter)
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p.setCompositionMode(QPainter::CompositionMode_SourceOver);
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drawBase(p);
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p.end();
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if (m_base_tex)
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funcs->glDeleteTextures(1, &m_base_tex);
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m_base_tex = m_fbo->takeTexture();
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}
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painter->beginNativePainting();
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uint compositingTex;
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{
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QPainter p(m_fbo.get());
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p.beginNativePainting();
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@ -353,19 +358,18 @@ void CompositionRenderer::paint(QPainter *painter)
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p.endNativePainting();
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drawSource(p);
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p.end();
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m_compositing_tex = m_fbo->takeTexture();
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compositingTex = m_fbo->texture();
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}
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painter->endNativePainting();
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painter->beginNativePainting();
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auto *funcs = QOpenGLContext::currentContext()->functions();
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funcs->glEnable(GL_BLEND);
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funcs->glBlendEquation(GL_FUNC_ADD);
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funcs->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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m_blitter.bind();
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const QRect targetRect(QPoint(0, 0), m_fbo->size());
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const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), size()));
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m_blitter.blit(m_compositing_tex, target, QOpenGLTextureBlitter::OriginBottomLeft);
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m_blitter.blit(compositingTex, target, QOpenGLTextureBlitter::OriginBottomLeft);
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m_blitter.release();
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painter->endNativePainting();
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} else
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@ -148,7 +148,6 @@ private:
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std::unique_ptr<QFboPaintDevice> m_fbo;
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int m_pbuffer_size; // width==height==size of pbuffer
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uint m_base_tex;
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uint m_compositing_tex;
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QSize m_previous_size;
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QOpenGLTextureBlitter m_blitter;
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#endif
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@ -24,11 +24,13 @@ QFboPaintDevice::QFboPaintDevice(const QSize &size, bool flipped, bool clearOnIn
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context()->functions()->glClearColor(0, 0, 0, 0);
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context()->functions()->glClear(GL_COLOR_BUFFER_BIT);
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}
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m_resolvedFbo = new QOpenGLFramebufferObject(m_framebufferObject->size(), m_framebufferObject->attachment());
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}
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QFboPaintDevice::~QFboPaintDevice()
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{
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delete m_framebufferObject;
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delete m_resolvedFbo;
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delete m_surface;
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}
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@ -40,12 +42,19 @@ void QFboPaintDevice::ensureActiveTarget()
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m_framebufferObject->bind();
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}
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GLuint QFboPaintDevice::texture()
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{
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m_resolvedFbo->bind(); // to get the backing texture recreated if it was taken (in takeTexture) previously
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QOpenGLFramebufferObject::blitFramebuffer(m_resolvedFbo, m_framebufferObject);
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return m_resolvedFbo->texture();
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}
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GLuint QFboPaintDevice::takeTexture()
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{
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// We have multisamples so we can't just forward takeTexture().
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QOpenGLFramebufferObject resolvedFbo(m_framebufferObject->size(), m_framebufferObject->attachment());
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QOpenGLFramebufferObject::blitFramebuffer(&resolvedFbo, m_framebufferObject);
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return resolvedFbo.takeTexture();
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m_resolvedFbo->bind(); // to get the backing texture recreated if it was taken (in takeTexture) previously
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// We have multisamples so we can't just forward takeTexture(), have to resolve first.
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QOpenGLFramebufferObject::blitFramebuffer(m_resolvedFbo, m_framebufferObject);
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return m_resolvedFbo->takeTexture();
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}
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QImage QFboPaintDevice::toImage() const
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@ -22,6 +22,7 @@ public:
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bool isValid() const { return m_framebufferObject->isValid(); }
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GLuint handle() const { return m_framebufferObject->handle(); }
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GLuint texture();
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GLuint takeTexture();
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QImage toImage() const;
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@ -36,6 +37,7 @@ public:
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private:
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QOpenGLFramebufferObject *m_framebufferObject;
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QOpenGLFramebufferObject *m_resolvedFbo;
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QSurface *m_surface;
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};
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