QVulkanWindow: Add missing device wait after user code

In a multi-threaded setup it is not unlikely that
releaseSwapChainResources() will wait for and submit any remaining
frame building. Hence a wait is necessary also after invoking the user's
implementation.

Change-Id: I3c963c05c1c3981980da5e4ff9c572df24a1e473
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2017-03-23 18:38:13 +01:00
parent 9a9195c806
commit 92dce210a2

View File

@ -925,8 +925,10 @@ void QVulkanWindowPrivate::reset()
devFuncs->vkDeviceWaitIdle(dev);
if (renderer)
if (renderer) {
renderer->releaseResources();
devFuncs->vkDeviceWaitIdle(dev);
}
if (defaultRenderPass) {
devFuncs->vkDestroyRenderPass(dev, defaultRenderPass, nullptr);
@ -1436,8 +1438,10 @@ void QVulkanWindowPrivate::releaseSwapChain()
devFuncs->vkDeviceWaitIdle(dev);
if (renderer)
if (renderer) {
renderer->releaseSwapChainResources();
devFuncs->vkDeviceWaitIdle(dev);
}
for (int i = 0; i < frameLag; ++i) {
FrameResources &frame(frameRes[i]);
@ -1676,8 +1680,8 @@ void QVulkanWindowRenderer::initResources()
have multiple calls to initSwapChainResources() and
releaseSwapChainResources() calls in-between.
Accessors like swapChainImageSize() are only guaranteed to return valid
values inside this function and afterwards, up until
Accessors like QVulkanWindow::swapChainImageSize() are only guaranteed to
return valid values inside this function and afterwards, up until
releaseSwapChainResources() is called.
This is also the place where size-dependent calculations (for example, the
@ -1698,9 +1702,16 @@ void QVulkanWindowRenderer::initSwapChainResources()
followed by a new call to initSwapChainResources() at a later point.
QVulkanWindow takes care of waiting for the device to become idle before
invoking this function.
and after invoking this function.
The default implementation is empty.
\note This is the last place to act with all graphics resources intact
before QVulkanWindow starts releasing them. It is therefore essential that
implementations with an asynchronous, potentially multi-threaded
startNextFrame() perform a blocking wait and call
QVulkanWindow::frameReady() before returning from this function in case
there is a pending frame submission.
*/
void QVulkanWindowRenderer::releaseSwapChainResources()
{
@ -1714,7 +1725,7 @@ void QVulkanWindowRenderer::releaseSwapChainResources()
followed by an initResources() at a later point.
QVulkanWindow takes care of waiting for the device to become idle before
invoking this function.
and after invoking this function.
The default implementation is empty.
*/