eglfs: Use libinput by default when available
Can be overridden by setting QT_QPA_EGLFS_NO_LIBINPUT. On systems where libinput is present it is usually a better choice to rely on it instead of evdev*. Change-Id: I78857ff91c837f58fdc7d1e119260bd6819fbf4e Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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@ -40,6 +40,7 @@
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#include <QtGui/QScreen>
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#include <QtGui/QScreen>
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#include <QtGui/QOffscreenSurface>
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#include <QtGui/QOffscreenSurface>
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#include <QtGui/QWindow>
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#include <QtGui/QWindow>
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#include <QtCore/QLoggingCategory>
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#include <qpa/qwindowsysteminterface.h>
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#include <qpa/qwindowsysteminterface.h>
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#include <qpa/qplatforminputcontextfactory_p.h>
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#include <qpa/qplatforminputcontextfactory_p.h>
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@ -62,6 +63,10 @@
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#include <QtPlatformHeaders/QEGLNativeContext>
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#include <QtPlatformHeaders/QEGLNativeContext>
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#ifndef QT_NO_LIBINPUT
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#include <QtPlatformSupport/private/qlibinputhandler_p.h>
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#endif
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#if !defined(QT_NO_EVDEV) && (!defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK))
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#if !defined(QT_NO_EVDEV) && (!defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK))
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#include <QtPlatformSupport/private/qevdevmousemanager_p.h>
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#include <QtPlatformSupport/private/qevdevmousemanager_p.h>
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#include <QtPlatformSupport/private/qevdevkeyboardmanager_p.h>
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#include <QtPlatformSupport/private/qevdevkeyboardmanager_p.h>
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@ -389,6 +394,13 @@ void QEglFSIntegration::loadKeymapStatic(const QString &filename)
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void QEglFSIntegration::createInputHandlers()
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void QEglFSIntegration::createInputHandlers()
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{
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{
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#ifndef QT_NO_LIBINPUT
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if (!qEnvironmentVariableIntValue("QT_QPA_EGLFS_NO_LIBINPUT")) {
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new QLibInputHandler(QLatin1String("libinput"), QString());
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return;
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}
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#endif
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#if !defined(QT_NO_EVDEV) && (!defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK))
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#if !defined(QT_NO_EVDEV) && (!defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK))
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m_kbdMgr = new QEvdevKeyboardManager(QLatin1String("EvdevKeyboard"), QString() /* spec */, this);
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m_kbdMgr = new QEvdevKeyboardManager(QLatin1String("EvdevKeyboard"), QString() /* spec */, this);
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new QEvdevMouseManager(QLatin1String("EvdevMouse"), QString() /* spec */, this);
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new QEvdevMouseManager(QLatin1String("EvdevMouse"), QString() /* spec */, this);
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