Only use glXCreateContext if glXCreateContextAttribsARB did not succeed.

If glXCreateContextAttribsARB does not succeed or is not available,
we should fallback to using glXCreateContext. But we should not just
create a context with glXCreateContext by default that is being thrown
away if glXCreateContextAttribsARB succeeds.
Otherwise glXMakeCurrent with context 0 might cause an unexpected
context change when dealing with multiple contexts.

Change-Id: I7627abbe2500b4006180653a1b3b074fe7aca1d3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Zeno Albisser 2012-08-03 13:37:03 +02:00 committed by Qt by Nokia
parent 41379f9580
commit 9828dace05

View File

@ -88,13 +88,6 @@ QGLXContext::QGLXContext(QXcbScreen *screen, const QSurfaceFormat &format, QPlat
GLXFBConfig config = qglx_findConfig(DISPLAY_FROM_XCB(screen),screen->screenNumber(),format);
if (config) {
m_context = glXCreateNewContext(DISPLAY_FROM_XCB(screen), config, GLX_RGBA_TYPE, m_shareContext, TRUE);
if (!m_context && m_shareContext) {
// re-try without a shared glx context
m_shareContext = 0;
m_context = glXCreateNewContext(DISPLAY_FROM_XCB(screen), config, GLX_RGBA_TYPE, 0, TRUE);
}
// Resolve entry point for glXCreateContextAttribsARB
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
@ -116,19 +109,23 @@ QGLXContext::QGLXContext(QXcbScreen *screen, const QSurfaceFormat &format, QPlat
contextAttributes << None;
GLXContext context = 0;
context = glXCreateContextAttribsARB(DISPLAY_FROM_XCB(screen), config, m_shareContext, true, contextAttributes.data());
m_context = glXCreateContextAttribsARB(DISPLAY_FROM_XCB(screen), config, m_shareContext, true, contextAttributes.data());
if (!m_context && m_shareContext) {
// re-try without a shared glx context
m_shareContext = 0;
context = glXCreateContextAttribsARB(DISPLAY_FROM_XCB(screen), config, 0, true, contextAttributes.data());
m_context = glXCreateContextAttribsARB(DISPLAY_FROM_XCB(screen), config, 0, true, contextAttributes.data());
if (m_context)
m_shareContext = 0;
}
}
// Set this as our context and destroy the old context
if (context) {
glXMakeCurrent(DISPLAY_FROM_XCB(screen), 0, 0);
glXDestroyContext(DISPLAY_FROM_XCB(screen), m_context);
m_context = context;
// Could not create a context using glXCreateContextAttribsARB, falling back to glXCreateNewContext.
if (!m_context) {
m_context = glXCreateNewContext(DISPLAY_FROM_XCB(screen), config, GLX_RGBA_TYPE, m_shareContext, TRUE);
if (!m_context && m_shareContext) {
// re-try without a shared glx context
m_context = glXCreateNewContext(DISPLAY_FROM_XCB(screen), config, GLX_RGBA_TYPE, 0, TRUE);
if (m_context)
m_shareContext = 0;
}
}