savegame ex.: give some TLC to main()
- include what you use - make 'args' const, so we don't detach in op[] - make boolean variables const - use QString::compare(lhs, rhs, Qt::CaseInsensitive) instead of lhs.toLower() == rhs - use new _L1 UDL - fix indentation of a return statement Pick-to: 6.5 Change-Id: If9da4fbe975d9a97939ea01558b2a8cef7ad3a24 Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
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@ -4,25 +4,28 @@
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#include "game.h"
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#include <QCoreApplication>
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#include <QStringList>
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#include <QString>
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#include <QTextStream>
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using namespace Qt::StringLiterals; // for _L1
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//! [0]
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int main(int argc, char *argv[])
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{
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QCoreApplication app(argc, argv);
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QStringList args = QCoreApplication::arguments();
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bool newGame = true;
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if (args.length() > 1)
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newGame = (args[1].toLower() != QStringLiteral("load"));
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bool json = true;
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if (args.length() > 2)
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json = (args[2].toLower() != QStringLiteral("binary"));
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const QStringList args = QCoreApplication::arguments();
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const bool newGame
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= args.size() <= 1 || QString::compare(args[1], "load"_L1, Qt::CaseInsensitive) == 0;
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const bool json
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= args.size() <= 2 || QString::compare(args[2], "binary"_L1, Qt::CaseInsensitive) == 0;
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Game game;
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if (newGame)
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game.newGame();
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else if (!game.loadGame(json ? Game::Json : Game::Binary))
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return 1;
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return 1;
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// Game is played; changes are made...
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//! [0]
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//! [1]
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