Avoid double-highdpi scaling for attached painters.
updateMatrix will us both redirection matrix and highdpi scale matrix, so make sure we don't multiply it in twice. Change-Id: I7394e504746a8de54b4dc79492264deba320538f Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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@ -293,6 +293,7 @@ bool QPainterPrivate::attachPainterPrivate(QPainter *q, QPaintDevice *pdev)
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// Update matrix.
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if (q->d_ptr->state->WxF) {
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q->d_ptr->state->redirectionMatrix = q->d_ptr->state->matrix;
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q->d_ptr->state->redirectionMatrix *= q->d_ptr->hidpiScaleTransform().inverted();
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q->d_ptr->state->redirectionMatrix.translate(-offset.x(), -offset.y());
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q->d_ptr->state->worldMatrix = QTransform();
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q->d_ptr->state->WxF = false;
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