Made cube example not use glActiveTexture.

We're setting the default texture unit anyway, and glActiveTexture would
require resolving through QOpenGLFunctions.

Task-number: QTBUG-24555
Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Samuel Rødal 2012-10-01 17:25:01 +02:00 committed by The Qt Project
parent ef3a544436
commit 9b201853ad

View File

@ -173,8 +173,7 @@ void MainWidget::initShaders()
//! [4]
void MainWidget::initTextures()
{
// Loading cube.png to texture unit 0
glActiveTexture(GL_TEXTURE0);
// Loading cube.png
glEnable(GL_TEXTURE_2D);
texture = bindTexture(QImage(":/cube.png"));