Move plug and paint example to manual test
Pick-to: 6.5 6.6 Change-Id: Ibfd870f2f879d6ae68cd6806b0c1ab02da0a3441 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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@ -175,7 +175,5 @@
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create plugins.
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We give an example of a plugin that extends Qt in the \l{Style
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Plugin Example}{style plugin} example. The \l{Plug & Paint
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Example}{plug and paint} example shows how to create static
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plugins.
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Plugin Example}{style plugin} example.
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*/
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@ -1,526 +0,0 @@
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example tools/plugandpaint/app
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\title Plug & Paint Example
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\ingroup examples-widgets-tools
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\brief Demonstrates how to extend Qt applications using plugins.
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\image plugandpaint.png Screenshot of the Plug & Paint example
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A plugin is a dynamic library that can be loaded at run-time to
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extend an application. Qt makes it possible to create custom
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plugins and to load them using QPluginLoader. To ensure that
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plugins don't get lost, it is also possible to link them
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statically to the executable. The Plug & Paint example uses
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plugins to support custom brushes, shapes, and image filters. A
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single plugin can provide multiple brushes, shapes, and/or
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filters.
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If you want to learn how to make your own application extensible
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through plugins, we recommend that you start by reading this
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overview, which explains how to make an application use plugins.
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Afterwards, you can read the
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\l{tools/plugandpaint/plugins/basictools}{Basic Tools} and
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\l{tools/plugandpaint/plugins/extrafilters}{Extra Filters}
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overviews, which show how to implement static and dynamic
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plugins, respectively.
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Plug & Paint consists of the following classes:
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\list
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\li \c MainWindow is a QMainWindow subclass that provides the menu
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system and that contains a \c PaintArea as the central widget.
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\li \c PaintArea is a QWidget that allows the user to draw using a
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brush and to insert shapes.
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\li \c PluginDialog is a dialog that shows information about the
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plugins detected by the application.
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\li \c BrushInterface, \c ShapeInterface, and \c FilterInterface are
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abstract base classes that can be implemented by plugins to
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provide custom brushes, shapes, and image filters.
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\endlist
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\section1 The Plugin Interfaces
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We will start by reviewing the interfaces defined in \c
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interfaces.h. These interfaces are used by the Plug & Paint
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application to access extra functionality. They are implemented
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in the plugins.
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\snippet tools/plugandpaint/app/interfaces.h 0
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The \c BrushInterface class declares four pure virtual functions.
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The first pure virtual function, \c brushes(), returns a list of
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strings that identify the brushes provided by the plugin. By
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returning a QStringList instead of a QString, we make it possible
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for a single plugin to provide multiple brushes. The other
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functions have a \c brush parameter to identify which brush
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(among those returned by \c brushes()) is used.
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\c mousePress(), \c mouseMove(), and \c mouseRelease() take a
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QPainter and one or two \l{QPoint}s, and return a QRect
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identifying which portion of the image was altered by the brush.
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The class also has a virtual destructor. Interface classes
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usually don't need such a destructor (because it would make
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little sense to \c delete the object that implements the
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interface through a pointer to the interface), but some compilers
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emit a warning for classes that declare virtual functions but no
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virtual destructor. We provide the destructor to keep these
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compilers happy.
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\snippet tools/plugandpaint/app/interfaces.h 1
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The \c ShapeInterface class declares a \c shapes() function that
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works the same as \c{BrushInterface}'s \c brushes() function, and
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a \c generateShape() function that has a \c shape parameter.
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Shapes are represented by a QPainterPath, a data type that can
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represent arbitrary 2D shapes or combinations of shapes. The \c
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parent parameter can be used by the plugin to pop up a dialog
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asking the user to specify more information.
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\snippet tools/plugandpaint/app/interfaces.h 2
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The \c FilterInterface class declares a \c filters() function
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that returns a list of filter names, and a \c filterImage()
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function that applies a filter to an image.
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\snippet tools/plugandpaint/app/interfaces.h 4
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To make it possible to query at run-time whether a plugin
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implements a given interface, we must use the \c
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Q_DECLARE_INTERFACE() macro. The first argument is the name of
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the interface. The second argument is a string identifying the
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interface in a unique way. By convention, we use a "Java package
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name" syntax to identify interfaces. If we later change the
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interfaces, we must use a different string to identify the new
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interface; otherwise, the application might crash. It is therefore
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a good idea to include a version number in the string, as we did
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above.
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The \l{tools/plugandpaint/plugins/basictools}{Basic Tools} plugin
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and the \l{tools/plugandpaint/plugins/extrafilters}{Extra Filters}
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plugin shows how to derive from \c BrushInterface, \c
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ShapeInterface, and \c FilterInterface.
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A note on naming: It might have been tempting to give the \c
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brushes(), \c shapes(), and \c filters() functions a more generic
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name, such as \c keys() or \c features(). However, that would
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have made multiple inheritance impractical. When creating
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interfaces, we should always try to give unique names to the pure
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virtual functions.
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\section1 The MainWindow Class
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The \c MainWindow class is a standard QMainWindow subclass, as
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found in many of the other examples. Here, we'll
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concentrate on the parts of the code that are related to plugins.
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\snippet tools/plugandpaint/app/mainwindow.cpp 4
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The \c loadPlugins() function is called from the \c MainWindow
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constructor to detect plugins and update the \uicontrol{Brush},
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\uicontrol{Shapes}, and \uicontrol{Filters} menus. We start by handling static
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plugins (available through QPluginLoader::staticInstances())
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To the application that uses the plugin, a Qt plugin is simply a
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QObject. That QObject implements plugin interfaces using multiple
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inheritance.
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\snippet tools/plugandpaint/app/mainwindow.cpp 5
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The next step is to load dynamic plugins. We initialize the \c
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pluginsDir member variable to refer to the \c plugins
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subdirectory of the Plug & Paint example. On Unix, this is just a
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matter of initializing the QDir variable with
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QApplication::applicationDirPath(), the path of the executable
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file, and to do a \l{QDir::cd()}{cd()}. On Windows and \macos,
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this file is usually located in a subdirectory, so we need to
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take this into account.
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\snippet tools/plugandpaint/app/mainwindow.cpp 6
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\snippet tools/plugandpaint/app/mainwindow.cpp 7
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\snippet tools/plugandpaint/app/mainwindow.cpp 8
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We use QDir::entryList() to get a list of all files in that
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directory. Then we iterate over the result using a range-based for loop
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and try to load the plugin using QPluginLoader.
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The QObject provided by the plugin is accessible through
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QPluginLoader::instance(). If the dynamic library isn't a Qt
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plugin, or if it was compiled against an incompatible version of
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the Qt library, QPluginLoader::instance() returns a null pointer.
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If QPluginLoader::instance() is non-null, we add it to the menus.
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\snippet tools/plugandpaint/app/mainwindow.cpp 9
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At the end, we enable or disable the \uicontrol{Brush}, \uicontrol{Shapes},
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and \uicontrol{Filters} menus based on whether they contain any items.
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\snippet tools/plugandpaint/app/mainwindow.cpp 10
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For each plugin (static or dynamic), we check which interfaces it
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implements using \l qobject_cast(). First, we try to cast the
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plugin instance to a \c BrushInterface; if it works, we call the
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private function \c addToMenu() with the list of brushes returned
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by \c brushes(). Then we do the same with the \c ShapeInterface
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and the \c FilterInterface.
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\snippet tools/plugandpaint/app/mainwindow.cpp 3
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The \c aboutPlugins() slot is called on startup and can be
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invoked at any time through the \uicontrol{About Plugins} action. It
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pops up a \c PluginDialog, providing information about the loaded
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plugins.
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\image plugandpaint-plugindialog.png Screenshot of the Plugin dialog
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The \c addToMenu() function is called from \c loadPlugin() to
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create \l{QAction}s for custom brushes, shapes, or filters and
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add them to the relevant menu. The QAction is created with the
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plugin from which it comes from as the parent; this makes it
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convenient to get access to the plugin later.
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\snippet tools/plugandpaint/app/mainwindow.cpp 0
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The \c changeBrush() slot is invoked when the user chooses one of
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the brushes from the \uicontrol{Brush} menu. We start by finding out
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which action invoked the slot using QObject::sender(). Then we
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get the \c BrushInterface out of the plugin (which we
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conveniently passed as the QAction's parent) and we call \c
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PaintArea::setBrush() with the \c BrushInterface and the string
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identifying the brush. Next time the user draws on the paint
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area, \c PaintArea will use this brush.
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\snippet tools/plugandpaint/app/mainwindow.cpp 1
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The \c insertShape() is invoked when the use chooses one of the
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shapes from the \uicontrol{Shapes} menu. We retrieve the QAction that
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invoked the slot, then the \c ShapeInterface associated with that
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QAction, and finally we call \c ShapeInterface::generateShape()
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to obtain a QPainterPath.
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\snippet tools/plugandpaint/app/mainwindow.cpp 2
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The \c applyFilter() slot is similar: We retrieve the QAction
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that invoked the slot, then the \c FilterInterface associated to
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that QAction, and finally we call \c
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FilterInterface::filterImage() to apply the filter onto the
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current image.
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\section1 The PaintArea Class
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The \c PaintArea class contains some code that deals with \c
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BrushInterface, so we'll review it briefly.
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\snippet tools/plugandpaint/app/paintarea.cpp 0
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In \c setBrush(), we simply store the \c BrushInterface and the
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brush that are given to us by \c MainWindow.
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\snippet tools/plugandpaint/app/paintarea.cpp 1
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In the \l{QWidget::mouseMoveEvent()}{mouse move event handler},
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we call the \c BrushInterface::mouseMove() function on the
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current \c BrushInterface, with the current brush. The mouse
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press and mouse release handlers are very similar.
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\section1 The PluginDialog Class
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The \c PluginDialog class provides information about the loaded
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plugins to the user. Its constructor takes a path to the plugins
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and a list of plugin file names. It calls \c findPlugins()
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to fill the QTreeWdiget with information about the plugins:
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\snippet tools/plugandpaint/app/plugindialog.cpp 0
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The \c findPlugins() is very similar to \c
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MainWindow::loadPlugins(). It uses QPluginLoader to access the
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static and dynamic plugins. Its helper function \c
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populateTreeWidget() uses \l qobject_cast() to find out which
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interfaces are implemented by the plugins:
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\snippet tools/plugandpaint/app/plugindialog.cpp 1
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\section1 Importing Static Plugins
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The \l{tools/plugandpaint/plugins/basictools}{Basic Tools} plugin
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is built as a static plugin, to ensure that it is always
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available to the application. This requires using the
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Q_IMPORT_PLUGIN() macro somewhere in the application (in a \c
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.cpp file) and specifying the plugin in the \c .pro file.
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For Plug & Paint, we have chosen to put Q_IMPORT_PLUGIN() in \c
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main.cpp:
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\snippet tools/plugandpaint/app/main.cpp 0
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The argument to Q_IMPORT_PLUGIN() is the plugin name, which corresponds
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with the name of the class that declares metadata for the plugin with
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Q_PLUGIN_METADATA().
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In the \c .pro file, we need to specify the static library.
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Here's the project file for building Plug & Paint:
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\snippet tools/plugandpaint/app/app.pro 0
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The \c LIBS line variable specifies the library \c pnp_basictools
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located in the \c ../plugandpaint/plugins/basictools directory.
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(Although the \c LIBS syntax has a distinct Unix flavor, \c qmake
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supports it on all platforms.)
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The \c CONFIG() code at the end is necessary for this example
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because the example is part of the Qt distribution and Qt can be
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configured to be built simultaneously in debug and in release
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modes. You don't need to for your own plugin applications.
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This completes our review of the Plug & Paint application. At
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this point, you might want to take a look at the
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\l{tools/plugandpaint/plugins/basictools}{Basic Tools} example
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plugin.
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*/
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/*!
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\example tools/plugandpaint/plugins/basictools
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\title Plug & Paint Basic Tools Example
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\brief A plugin providing the basic tools for painting functionality.
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\image plugandpaint.png Screenshot of the Plug & Paint example
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The Basic Tools example is a static plugin for the
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\l{tools/plugandpaint/app}{Plug & Paint} example. It provides a set
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of basic brushes, shapes, and filters. Through the Basic Tools
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example, we will review the four steps involved in writing a Qt
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plugin:
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\list 1
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\li Declare a plugin class.
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\li Implement the interfaces provided by the plugin.
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\li Export the plugin using the Q_PLUGIN_METADATA() macro.
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\li Build the plugin using an adequate \c .pro file.
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\endlist
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\section1 Declaration of the Plugin Class
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.h 0
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We start by including \c interfaces.h, which defines the plugin
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interfaces for the \l{tools/plugandpaint/app}{Plug & Paint}
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application. For the \c #include to work, we need to add an \c
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INCLUDEPATH entry to the \c .pro file with the path to the
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header file.
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The \c BasicToolsPlugin class is a QObject subclass that
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implements the \c BrushInterface, the \c ShapeInterface, and the
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\c FilterInterface. This is done through multiple inheritance.
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The \c Q_INTERFACES() macro is necessary to tell \l{moc}, Qt's
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meta-object compiler, that the base classes are plugin
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interfaces. Without the \c Q_INTERFACES() macro, we couldn't use
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\l qobject_cast() in the \l{tools/plugandpaint/app}{Plug & Paint}
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application to detect interfaces.
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For an explanation for the \c Q_PLUGIN_METADATA() macro see
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\l {Exporting the Plugin}.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.h 2
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In the \c public section of the class, we declare all the
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functions from the three interfaces.
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\section1 Implementation of the Brush Interface
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Let's now review the implementation of the \c BasicToolsPlugin
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member functions inherited from \c BrushInterface.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 0
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The \c brushes() function returns a list of brushes provided by
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this plugin. We provide three brushes: \uicontrol{Pencil}, \uicontrol{Air
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Brush}, and \uicontrol{Random Letters}.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 1
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On a mouse press event, we just call \c mouseMove() to draw the
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spot where the event occurred.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 2
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In \c mouseMove(), we start by saving the state of the QPainter
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and we compute a few variables that we'll need later.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 3
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Then comes the brush-dependent part of the code:
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\list
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\li If the brush is \uicontrol{Pencil}, we just call
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QPainter::drawLine() with the current QPen.
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\li If the brush is \uicontrol{Air Brush}, we start by setting the
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painter's QBrush to Qt::Dense6Pattern to obtain a dotted
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pattern. Then we draw a circle filled with that QBrush several
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times, resulting in a thick line.
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\li If the brush is \uicontrol{Random Letters}, we draw a random letter
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at the new cursor position. Most of the code is for setting
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the font to be bold and larger than the default font and for
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computing an appropriate bounding rect.
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\endlist
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At the end, we restore the painter state to what it was upon
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entering the function and we return the bounding rectangle.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 4
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When the user releases the mouse, we do nothing and return an
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empty QRect.
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\section1 Implementation of the Shape Interface
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 5
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The plugin provides three shapes: \uicontrol{Circle}, \uicontrol{Star}, and
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\uicontrol{Text...}. The three dots after \uicontrol{Text} are there because
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the shape pops up a dialog asking for more information. We know
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that the shape names will end up in a menu, so we include the
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three dots in the shape name.
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A cleaner but more complicated design would have been to
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distinguish between the internal shape name and the name used in
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the user interface.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 6
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The \c generateShape() creates a QPainterPath for the specified
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shape. If the shape is \uicontrol{Text}, we pop up a QInputDialog to
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let the user enter some text.
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\section1 Implementation of the Filter Interface
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 7
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The plugin provides three filters: \uicontrol{Invert Pixels}, \uicontrol{Swap
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RGB}, and \uicontrol{Grayscale}.
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\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.cpp 8
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The \c filterImage() function takes a filter name and a QImage as
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parameters and returns an altered QImage. The first thing we do
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is to convert the image to a 32-bit RGB format, to ensure that
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the algorithms will work as expected. For example,
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QImage::invertPixels(), which is used to implement the
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\uicontrol{Invert Pixels} filter, gives counterintuitive results for
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8-bit images, because they invert the indices into the color
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table instead of inverting the color table's entries.
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\section1 Exporting the Plugin
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To finally export your plugin you just have to add the
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\c Q_PLUGIN_METADATA() macro right next to the \c Q_OBJECT() macro
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into the header file of the plugin.
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It must contain the plugins IID and optionally a filename pointing
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to a json file containing the metadata for the plugin.
|
||||
|
||||
\snippet tools/plugandpaint/plugins/basictools/basictoolsplugin.h 4
|
||||
|
||||
Within this example the json file does not need to export any metadata,
|
||||
so it just contains an empty json object.
|
||||
|
||||
\code
|
||||
{}
|
||||
\endcode
|
||||
|
||||
\section1 The .pro File
|
||||
|
||||
Here's the project file for building the Basic Tools plugin:
|
||||
|
||||
\snippet tools/plugandpaint/plugins/basictools/basictools.pro 0
|
||||
|
||||
The \c .pro file differs from typical \c .pro files in many
|
||||
respects. First, it starts with a \c TEMPLATE entry specifying \c
|
||||
lib. (The default template is \c app.) It also adds \c plugin to
|
||||
the \c CONFIG variable. This is necessary on some platforms to
|
||||
avoid generating symbolic links with version numbers in the file
|
||||
name, which is appropriate for most dynamic libraries but not for
|
||||
plugins.
|
||||
|
||||
To make the plugin a static plugin, all that is required is to
|
||||
specify \c static in addition to \c plugin. The
|
||||
\l{tools/plugandpaint/plugins/extrafilters}{Extra Filters} plugin,
|
||||
which is compiled as a dynamic plugin, doesn't specify \c static
|
||||
in its \c .pro file.
|
||||
|
||||
The \c INCLUDEPATH variable sets the search paths for global
|
||||
headers (i.e., header files included using \c{#include <...>}).
|
||||
We add \c ../../app to the list, so that we can include
|
||||
\c <interfaces.h>.
|
||||
|
||||
The \c TARGET variable specifies which name we want to give the
|
||||
target library. We use \c pnp_ as the prefix to show that the
|
||||
plugin is designed to work with Plug & Paint. On Unix, \c lib is
|
||||
also prepended to that name. On all platforms, a
|
||||
platform-specific suffix is appended (e.g., \c .dll on Windows,
|
||||
\c .a on Linux).
|
||||
|
||||
The \c CONFIG() code at the end is necessary for this example
|
||||
because the example is part of the Qt distribution and Qt can be
|
||||
configured to be built simultaneously in debug and in release
|
||||
modes. You don't need to for your own plugins.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\example tools/plugandpaint/plugins/extrafilters
|
||||
\title Plug & Paint Extra Filters Example
|
||||
\brief A plugin providing the extra filters.
|
||||
|
||||
\image plugandpaint.png Screenshot of the Plug & Paint example
|
||||
|
||||
The Extra Filters example is a plugin for the
|
||||
\l{tools/plugandpaint/app}{Plug & Paint} example. It provides a set
|
||||
of filters in addition to those provided by the
|
||||
\l{tools/plugandpaint/plugins/basictools}{Basic Tools} plugin.
|
||||
|
||||
Since the approach is identical to
|
||||
\l{tools/plugandpaint/plugins/basictools}{Basic Tools}, we won't
|
||||
review the code here. The only part of interest is the
|
||||
\c .pro file, since Extra Filters is a dynamic plugin
|
||||
(\l{tools/plugandpaint/plugins/basictools}{Basic Tools} is
|
||||
linked statically into the Plug & Paint executable).
|
||||
|
||||
Here's the project file for building the Extra Filters plugin:
|
||||
|
||||
\snippet tools/plugandpaint/plugins/extrafilters/extrafilters.pro 0
|
||||
|
||||
The \c .pro file differs from typical \c .pro files in many
|
||||
respects. First, it starts with a \c TEMPLATE entry specifying \c
|
||||
lib. (The default template is \c app.) It also adds \c plugin to
|
||||
the \c CONFIG variable. This is necessary on some platforms to
|
||||
avoid generating symbolic links with version numbers in the file
|
||||
name, which is appropriate for most dynamic libraries but not for
|
||||
plugins.
|
||||
|
||||
The \c INCLUDEPATH variable sets the search paths for global
|
||||
headers (i.e., header files included using \c{#include <...>}).
|
||||
We add \c ../../app to the list, so that we can include
|
||||
\c <interfaces.h>.
|
||||
|
||||
The \c TARGET variable specifies which name we want to give the
|
||||
target library. We use \c pnp_ as the prefix to show that the
|
||||
plugin is designed to work with Plug & Paint. On Unix, \c lib is
|
||||
also prepended to that name. On all platforms, a
|
||||
platform-specific suffix is appended (e.g., \c .dll on Windows,
|
||||
\c .so on Linux).
|
||||
|
||||
The \c DESTDIR variable specifies where we want to install the
|
||||
plugin. We put it in Plug & Paint's \c plugins subdirectory,
|
||||
since that's where the application looks for dynamic plugins.
|
||||
|
||||
The \c CONFIG() code at the end is necessary for this example
|
||||
because the example is part of the Qt distribution and Qt can be
|
||||
configured to be built simultaneously in debug and in release
|
||||
modes. You don't need to for your own plugins.
|
||||
*/
|
@ -133,7 +133,4 @@
|
||||
In the \l{Echo Plugin Example}{echo plugin example} we show how to
|
||||
implement plugins that extends Qt applications rather than Qt
|
||||
itself, which is the case with the style plugin of this example.
|
||||
The \l{Plug & Paint Example}{plug & paint} example shows how to
|
||||
implement a static plugin as well as being a more involved example
|
||||
on plugins that extend applications.
|
||||
*/
|
||||
|
@ -11,8 +11,4 @@ qt_internal_add_example(undoframework)
|
||||
|
||||
if(QT_FEATURE_library)
|
||||
qt_internal_add_example(echoplugin)
|
||||
|
||||
if(QT_FEATURE_inputdialog)
|
||||
qt_internal_add_example(plugandpaint)
|
||||
endif()
|
||||
endif()
|
||||
|
@ -3,7 +3,6 @@ SUBDIRS = \
|
||||
completer \
|
||||
customcompleter \
|
||||
echoplugin \
|
||||
plugandpaint \
|
||||
regularexpression \
|
||||
settingseditor \
|
||||
styleplugin \
|
||||
@ -12,6 +11,5 @@ SUBDIRS = \
|
||||
|
||||
!qtConfig(library) {
|
||||
SUBDIRS -= \
|
||||
echoplugin \
|
||||
plugandpaint
|
||||
echoplugin
|
||||
}
|
||||
|
@ -1203,8 +1203,7 @@ inline QObjectPrivate::Connection::~Connection()
|
||||
\c dynamic_cast(), with the advantages that it doesn't require
|
||||
RTTI support and it works across dynamic library boundaries.
|
||||
|
||||
qobject_cast() can also be used in conjunction with interfaces;
|
||||
see the \l{tools/plugandpaint/app}{Plug & Paint} example for details.
|
||||
qobject_cast() can also be used in conjunction with interfaces.
|
||||
|
||||
\warning If T isn't declared with the Q_OBJECT macro, this
|
||||
function's return value is undefined.
|
||||
@ -4374,15 +4373,6 @@ QDebug operator<<(QDebug dbg, const QObject *o)
|
||||
This macro tells Qt which interfaces the class implements. This
|
||||
is used when implementing plugins.
|
||||
|
||||
Example:
|
||||
|
||||
\snippet ../widgets/tools/plugandpaint/plugins/basictools/basictoolsplugin.h 1
|
||||
\dots
|
||||
\snippet ../widgets/tools/plugandpaint/plugins/basictools/basictoolsplugin.h 3
|
||||
|
||||
See the \l{tools/plugandpaint/plugins/basictools}{Plug & Paint
|
||||
Basic Tools} example for details.
|
||||
|
||||
\sa Q_DECLARE_INTERFACE(), Q_PLUGIN_METADATA(), {How to Create Qt Plugins}
|
||||
*/
|
||||
|
||||
|
@ -19,13 +19,10 @@
|
||||
|
||||
This macro associates the given \a Identifier (a string literal)
|
||||
to the interface class called \a ClassName. The \a Identifier must
|
||||
be unique. For example:
|
||||
|
||||
\snippet plugandpaint/app/interfaces.h 3
|
||||
be unique.
|
||||
|
||||
This macro is normally used right after the class definition for
|
||||
\a ClassName, in a header file. See the
|
||||
\l{tools/plugandpaint/app}{Plug & Paint} example for details.
|
||||
\a ClassName, in a header file.
|
||||
|
||||
If you want to use Q_DECLARE_INTERFACE with interface classes
|
||||
declared in a namespace then you have to make sure the Q_DECLARE_INTERFACE
|
||||
@ -53,8 +50,6 @@
|
||||
|
||||
\snippet code/doc_src_qplugin.cpp 1
|
||||
|
||||
See the \l{tools/plugandpaint/app}{Plug & Paint} example for details.
|
||||
|
||||
Note that the class this macro appears on must be default-constructible.
|
||||
|
||||
FILE is optional and points to a json file.
|
||||
|
Loading…
Reference in New Issue
Block a user