eglfs: Ensure correct z-order of windows

- The main window needs to be at the back always, since it's fullscreen. If the root
window gets in front then there's no way to retrieve the secondary windows.

- Qt::Tool and transient child windows go to front as in other QPAs

Change-Id: I4a2793628250756bc07daaee0763ea7174a7bebd
Pick-to: 6.3 6.4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Sérgio Martins 2022-07-29 17:13:24 +01:00 committed by Sergio Martins
parent 40d781b7b5
commit 9ccbbeecbd
2 changed files with 52 additions and 3 deletions

View File

@ -246,7 +246,9 @@ void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window)
{ {
if (!m_windows.contains(window)) { if (!m_windows.contains(window)) {
m_windows.append(window); m_windows.append(window);
emit topWindowChanged(window); ensureCorrectZOrder();
if (window == m_windows.constLast())
emit topWindowChanged(window);
} }
} }
@ -259,9 +261,17 @@ void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window)
void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window) void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window)
{ {
if (!m_windows.isEmpty() && window == m_windows.constLast()) {
// Already on top
return;
}
m_windows.removeOne(window); m_windows.removeOne(window);
m_windows.append(window); m_windows.append(window);
emit topWindowChanged(window); ensureCorrectZOrder();
if (window == m_windows.constLast())
emit topWindowChanged(window);
} }
void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx) void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx)
@ -269,11 +279,49 @@ void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int n
int idx = m_windows.indexOf(window); int idx = m_windows.indexOf(window);
if (idx != -1 && idx != newIdx) { if (idx != -1 && idx != newIdx) {
m_windows.move(idx, newIdx); m_windows.move(idx, newIdx);
if (newIdx == m_windows.size() - 1) ensureCorrectZOrder();
if (window == m_windows.constLast())
emit topWindowChanged(m_windows.last()); emit topWindowChanged(m_windows.last());
} }
} }
void QOpenGLCompositor::ensureCorrectZOrder()
{
const auto originalOrder = m_windows;
std::sort(m_windows.begin(), m_windows.end(),
[this, &originalOrder](QOpenGLCompositorWindow *cw1, QOpenGLCompositorWindow *cw2) {
QWindow *w1 = cw1->sourceWindow();
QWindow *w2 = cw2->sourceWindow();
// Case #1: The main window needs to have less z-order. It can never be in
// front of our tool windows, popups etc, because it's fullscreen!
if (w1 == m_targetWindow || w2 == m_targetWindow)
return w1 == m_targetWindow;
// Case #2:
if (w2->isAncestorOf(w1)) {
// w1 is transient child of w2. W1 goes in front then.
return false;
}
if (w1->isAncestorOf(w2)) {
// Or the other way around
return true;
}
// Case #3: One of the window is a Tool, that goes to front, as done in other QPAs
const bool isTool1 = (w1->flags() & Qt::Tool) == Qt::Tool;
const bool isTool2 = (w2->flags() & Qt::Tool) == Qt::Tool;
if (isTool1 != isTool2) {
return !isTool1;
}
// Case #4: Just preserve original sorting:
return originalOrder.indexOf(cw1) < originalOrder.indexOf(cw2);
});
}
QT_END_NAMESPACE QT_END_NAMESPACE
#include "moc_qopenglcompositor_p.cpp" #include "moc_qopenglcompositor_p.cpp"

View File

@ -74,6 +74,7 @@ private:
void renderAll(QOpenGLFramebufferObject *fbo); void renderAll(QOpenGLFramebufferObject *fbo);
void render(QOpenGLCompositorWindow *window); void render(QOpenGLCompositorWindow *window);
void ensureCorrectZOrder();
QOpenGLContext *m_context; QOpenGLContext *m_context;
QWindow *m_targetWindow; QWindow *m_targetWindow;