Support non-desktop platforms better with QDragManager.
By default QDragManager brings in a number of "desktopisms" (e.g. that a drag is always controlled by mouse events, can be cancelled with some key press, etc.), these assumptions are not necessarily suitable for all QPA platforms. Therefore there has to be a way to disable this built-in event handling, and let the QPlaformDrag decide how the drag is controlled and when it ends. Change-Id: Ie9fa2df7ba1e30dd1c6e2cff406490e36be73c4f Reviewed-on: http://codereview.qt.nokia.com/2085 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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@ -511,6 +511,24 @@ void QDragManager::cancel(bool deleteSource)
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global_accepted_action = Qt::IgnoreAction;
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}
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/*!
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Called from startDrag() in QPlatformDrag implementations that do not need
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the desktop-oriented stuff provided by the event filter (e.g. because their
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drag is not based on mouse events). Instead, they will manage everything on
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their own, will not rely on move/drop/cancel, and will call stopDrag() to stop
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the event loop when the drag is over.
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*/
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void QDragManager::unmanageEvents()
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{
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qApp->removeEventFilter(this);
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}
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void QDragManager::stopDrag()
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{
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if (eventLoop)
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eventLoop->exit();
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}
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#endif // QT_NO_DRAGANDDROP
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#if !(defined(QT_NO_DRAGANDDROP) && defined(QT_NO_CLIPBOARD))
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@ -200,6 +200,9 @@ public:
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QShapedPixmapWindow *shapedPixmapWindow;
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void unmanageEvents();
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void stopDrag();
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private:
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QMimeData *platformDropData;
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