QOpenGLTexture: remove typos in the docs

Change-Id: Ia842c7f91eadefc6b5328d7d951c4e265c2c7432
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Giuseppe D'Angelo 2014-02-03 11:28:59 +01:00 committed by The Qt Project
parent 95435a8c90
commit 9d29afe6b0

View File

@ -2698,9 +2698,9 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon
If using a texture that has a combined depth/stencil format this function sets
which component of the texture is accessed to \a mode.
When the parameter is set to ?DepthMode, then accessing it from the
When the parameter is set to DepthMode, then accessing it from the
shader will access the depth component as a single float, as normal. But when
the parameter is set to StencilMode?, the shader will access the stencil component.
the parameter is set to StencilMode, the shader will access the stencil component.
\note This function has no effect on Mac and Qt built for OpenGL ES 2.
\sa depthStencilMode()