QOpenGLTexture: remove typos in the docs
Change-Id: Ia842c7f91eadefc6b5328d7d951c4e265c2c7432 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -2698,9 +2698,9 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon
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If using a texture that has a combined depth/stencil format this function sets
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which component of the texture is accessed to \a mode.
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When the parameter is set to ?DepthMode, then accessing it from the
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When the parameter is set to DepthMode, then accessing it from the
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shader will access the depth component as a single float, as normal. But when
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the parameter is set to StencilMode?, the shader will access the stencil component.
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the parameter is set to StencilMode, the shader will access the stencil component.
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\note This function has no effect on Mac and Qt built for OpenGL ES 2.
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\sa depthStencilMode()
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