Fix accidental fall through in QOpenGLTexture::set[Compressed]Data()

Task-number: QTBUG-46826
Change-Id: Ie04e69cc5af05650ec6aa42f534f494049a54ee8
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
This commit is contained in:
Sean Harmer 2015-06-24 08:49:13 +01:00
parent fdcea3a7ca
commit a05d8c73ff

View File

@ -1112,6 +1112,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
mipLevelSize(mipLevel, dimensions[0]),
1,
sourceFormat, sourceType, data, options);
break;
case QOpenGLTexture::Target2D:
Q_UNUSED(layer);
@ -1210,6 +1211,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
mipLevelSize(mipLevel, dimensions[0]),
1,
format, dataSize, data, options);
break;
case QOpenGLTexture::Target2D:
Q_UNUSED(layer);